Processual and Experiential Design in Wearable Music Workshopping

Seth Dominicus Thorn, Halley Willcox, Sha Xin Wei

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Scopus citations

Abstract

This paper describes a series of workshops in which dancers participated in the design of collectively-playable, computational, wearable musical instruments, exploring ensemble experience in improvised events. We describe the progressive phases of layering and computationally creative learning that occurred during our workshops with epistemically and culturally diverse groups of participants. Our approach is motivated by processual and experiential design, as well as a relational approach using collective sonic mappings. The media instruments we constructed during our workshops are based on trial-and-error development of signal processing symmetrizing action and perception, designed without pre-schematizing, abstract models of user intention or semantics. Hence we outline a pre-reflective, pre-individual, sub-semantic approach to relational media synthesis.

Original languageEnglish (US)
Title of host publicationProceedings of the 7th International Conference on Movement and Computing, MOCO 2020
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450375054
DOIs
StatePublished - Jul 15 2020
Event7th International Conference on Movement and Computing, MOCO 2020 - Jersey City, Virtual, United States
Duration: Jul 15 2020Jul 17 2020

Publication series

NameACM International Conference Proceeding Series

Conference

Conference7th International Conference on Movement and Computing, MOCO 2020
Country/TerritoryUnited States
CityJersey City, Virtual
Period7/15/207/17/20

Keywords

  • Dance and technology
  • embodied interaction
  • experiential design
  • gesture and sound
  • interactive dance
  • movement and computing
  • music and movement
  • process philosophy
  • radical empiricism
  • sensory augmentation of movement

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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