Procedural modeling of buildings

Pascal Müller, Peter Wonka, Simon Haegler, Andreas Ulmer, Luc Van Gool

Research output: Chapter in Book/Report/Conference proceedingConference contribution

524 Scopus citations

Abstract

CGA shape, a novel shape grammar for the procedural modeling of CG architecture, produces building shells with high visual quality and geometric detail. It produces extensive architectural models for computer games and movies, at low cost. Context sensitive shape rules allow the user to specify interactions between the entities of the hierarchical shape descriptions. Selected examples demonstrate solutions to previously unsolved modeling problems, especially to consistent mass modeling with volumetric shapes of arbitrary orientation. CGA shape is shown to efficiently generate massive urban models with unprecedented level of detail, with the virtual rebuilding of the archaeological site of Pompeii as a case in point.

Original languageEnglish (US)
Title of host publicationACM Transactions on Graphics
Pages614-623
Number of pages10
Volume25
Edition3
DOIs
StatePublished - Jul 2006
EventACM SIGGRAPH 2006 - Boston, MA, United States
Duration: Jul 30 2006Aug 3 2006

Other

OtherACM SIGGRAPH 2006
CountryUnited States
CityBoston, MA
Period7/30/068/3/06

Keywords

  • Architecture
  • Chomsky Grammars
  • Computer-Aided Design
  • L-systems
  • Procedural Modeling

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Software

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    Müller, P., Wonka, P., Haegler, S., Ulmer, A., & Van Gool, L. (2006). Procedural modeling of buildings. In ACM Transactions on Graphics (3 ed., Vol. 25, pp. 614-623) https://doi.org/10.1145/1141911.1141931