Presence, Piaget's stages of development and middle school children participation in an immersive virtual game environment

Catherine C. Schifter, Diane Jass Ketelhut, Brian C. Nelson

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The concept of 'presence,' or telepresence has been the subject of research and discussion for over 30 years. In this paper we explore definitions of presence put forth over the last 20 years, and how these apply to middle school students. These students were engaged in using an immersive virtual environment (SAVE Science) designed to assess their knowledge and use of scientific inquiry through several modules planned around curriculum being taught in middle schools in Pennsylvania, U.SA. This paper presents early findings in looking at 154 middle school students', ages 11 - 13, perceived sense of presence in one of two virtual games developed through the SAVE Science research project in the United States as demonstrated through a post module survey and a post module discussion with their teacher. We use Piaget's theory of child development stages as a lens to understand whether these students achieved presence in the modules. In addition we use content analysis, as described by Slater and Usoh (1993), of post module discussion transcripts to identify levels of "presence" as indicated by student talk in the post module discussion. In the end, the seventh grade students demonstrated achieving some level of presence, while the sixth grade students did not.

Original languageEnglish (US)
Title of host publicationProceedings of the IADIS International Conference on Cognition and Exploratory Learning in the Digital Age, CELDA 2010
Pages79-86
Number of pages8
StatePublished - Dec 1 2010
Externally publishedYes
EventIADIS International Conference on Cognition and Exploratory Learning in the Digital Age, CELDA 2010 - Timisoara, Romania
Duration: Oct 15 2010Oct 17 2010

Publication series

NameProceedings of the IADIS International Conference on Cognition and Exploratory Learning in the Digital Age, CELDA 2010

Conference

ConferenceIADIS International Conference on Cognition and Exploratory Learning in the Digital Age, CELDA 2010
CountryRomania
CityTimisoara
Period10/15/1010/17/10

Keywords

  • Immersive virtual environments
  • Middle school
  • Narrative analysis
  • Piaget
  • Presence

ASJC Scopus subject areas

  • Computer Science Applications
  • Human-Computer Interaction
  • Education

Fingerprint Dive into the research topics of 'Presence, Piaget's stages of development and middle school children participation in an immersive virtual game environment'. Together they form a unique fingerprint.

  • Cite this

    Schifter, C. C., Ketelhut, D. J., & Nelson, B. C. (2010). Presence, Piaget's stages of development and middle school children participation in an immersive virtual game environment. In Proceedings of the IADIS International Conference on Cognition and Exploratory Learning in the Digital Age, CELDA 2010 (pp. 79-86). (Proceedings of the IADIS International Conference on Cognition and Exploratory Learning in the Digital Age, CELDA 2010).