On the understanding of students’ learning and perceptions of technology integration in low- and high-embodied group learning

Marianna Ioannou, Yiannis Georgiou, Andri Ioannou, Mina Johnson-Glenberg

Research output: Chapter in Book/Report/Conference proceedingConference contribution

15 Scopus citations

Abstract

Embodied learning activities supported by motion-based technologies are becoming popular in various contexts and settings. However, little is yet known about technology integration for embodied learning in groups in authentic classroom settings, as existing studies have been mostly conducted in laboratory settings. In this work, we examine students’ learning and perceptions of technology integration for group learning in a high-embodied, Kinect-based educational game (Condition1, n=24 students), in comparison with a low-embodied, desktopbased version of the same game (Condition2, n=18 students), in an authentic classroom setting. Data collection included questionnaires evaluating students’ baseline, knowledge gains, perceptions of technology integration, and post-activity interviews. Findings showed higher learning gains and more positive perceptions of technology integration, in terms of opportunities for student negotiation, for the students in the low-embodied condition. Implications are discussed for supporting high-embodied learning activities for group learning in authentic classroom settings. This work is part of a project that has received funding from the European' s Horizon 2020 research and innovation programme under grant agreement Nº739578 and the government of the Republic of Cyprus through the Directorate General for European Programmes, Coordination and Development.

Original languageEnglish (US)
Title of host publicationA Wide Lens
Subtitle of host publicationCombining Embodied, Enactive, Extended, and Embedded Learning in Collaborative Settings - 13th International Conference on Computer Supported Collaborative Learning, CSCL 2019 - Conference Proceedings
EditorsKristine Lund, Gerald P. Niccolai, Elise Lavoue, Cindy Hmelo-Silver, Gahgene Gweon, Michael Baker
PublisherInternational Society of the Learning Sciences (ISLS)
Pages304-311
Number of pages8
ISBN (Electronic)9781732467231
StatePublished - 2019
Event13th International Conference on Computer Supported Collaborative Learning - A Wide Lens: Combining Embodied, Enactive, Extended, and Embedded Learning in Collaborative Settings, CSCL 2019 - Lyon, France
Duration: Jun 17 2019Jun 21 2019

Publication series

NameComputer-Supported Collaborative Learning Conference, CSCL
Volume1
ISSN (Print)1573-4552

Conference

Conference13th International Conference on Computer Supported Collaborative Learning - A Wide Lens: Combining Embodied, Enactive, Extended, and Embedded Learning in Collaborative Settings, CSCL 2019
Country/TerritoryFrance
CityLyon
Period6/17/196/21/19

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Education

Fingerprint

Dive into the research topics of 'On the understanding of students’ learning and perceptions of technology integration in low- and high-embodied group learning'. Together they form a unique fingerprint.

Cite this