Abstract
Wireless games are constrained by the unpredictability and length of player interactions, traffic volume, uptime, and computational bottlenecks. They must also be reliable, scalable, and secure. The authors describe an argumentation-based philosophy for analyzing game-content design that complements recent mobile-environment design efforts that use contextual inquiry and scenario-based validation techniques.
Original language | English (US) |
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Journal | Computer |
Volume | 35 |
Issue number | 5 |
DOIs | |
State | Published - May 2002 |
ASJC Scopus subject areas
- Hardware and Architecture
- Computer Graphics and Computer-Aided Design
- Software