TY - JOUR
T1 - Next steps for mobile entertainment portals
AU - Santanam, Raghu
AU - Ramesh, R.
AU - Whinston, Andrew B.
PY - 2002/5
Y1 - 2002/5
N2 - Wireless games are constrained by the unpredictability and length of player interactions, traffic volume, uptime, and computational bottlenecks. They must also be reliable, scalable, and secure. The authors describe an argumentation-based philosophy for analyzing game-content design that complements recent mobile-environment design efforts that use contextual inquiry and scenario-based validation techniques.
AB - Wireless games are constrained by the unpredictability and length of player interactions, traffic volume, uptime, and computational bottlenecks. They must also be reliable, scalable, and secure. The authors describe an argumentation-based philosophy for analyzing game-content design that complements recent mobile-environment design efforts that use contextual inquiry and scenario-based validation techniques.
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U2 - 10.1109/MC.2002.999777
DO - 10.1109/MC.2002.999777
M3 - Article
AN - SCOPUS:0036571332
VL - 35
JO - ACM SIGPLAN/SIGSOFT Workshop on Program Analysis for Software Tools and Engineering
JF - ACM SIGPLAN/SIGSOFT Workshop on Program Analysis for Software Tools and Engineering
SN - 0018-9162
IS - 5
ER -