New perspectives on learning through (Game) design

Elisabeth Gee, James Gee, Ivan Games, Robert J. Torres, Kylie Peppler, Yasmin B. Kafai, Nichole Pinkard, Eric Klopfer, Hal Scheintaub, Maryanna Rogers, Karin S. Forssell, Caitlin Kennedy Martin, Brigid Barron, Wanda Eugene, Shaundra B. Daily, Ugochi Acholonu, Lori Takeuchi, Sarah Walter, Kristen Briggs

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

This session will explore different approaches to the use of computer game design in formal/informal learning environments. Game design is becoming a popular strategy for enhancing young people's interest and skills with computer technology, and for purposes ranging from deepening their understanding of scientific principles to fostering critical media literacy. The participants will present research findings that highlight similarities and differences in tools, pedagogies, purposes, and outcomes of game design activities. Game design is often presumed to be appealing to learners who ordinarily might not be motivated to learn through traditional instruction, and we will give particular attention to the significance of race, class, and gender in student engagement and learning through design.

Original languageEnglish (US)
Title of host publicationComputer-Supported Collaborative Learning Conference, CSCL
Pages253-257
Number of pages5
EditionPART 3
StatePublished - 2008
EventInternational Perspectives in the Learning Sciences: Cre8ing a Learning World - 8th International Conference for the Learning Sciences, ICLS 2008 - Utrecht, Netherlands
Duration: Jun 23 2008Jun 28 2008

Other

OtherInternational Perspectives in the Learning Sciences: Cre8ing a Learning World - 8th International Conference for the Learning Sciences, ICLS 2008
CountryNetherlands
CityUtrecht
Period6/23/086/28/08

Fingerprint

informal learning
computer game
learning
learning environment
literacy
instruction
gender
Computer games
student
Students

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Education

Cite this

Gee, E., Gee, J., Games, I., Torres, R. J., Peppler, K., Kafai, Y. B., ... Briggs, K. (2008). New perspectives on learning through (Game) design. In Computer-Supported Collaborative Learning Conference, CSCL (PART 3 ed., pp. 253-257)

New perspectives on learning through (Game) design. / Gee, Elisabeth; Gee, James; Games, Ivan; Torres, Robert J.; Peppler, Kylie; Kafai, Yasmin B.; Pinkard, Nichole; Klopfer, Eric; Scheintaub, Hal; Rogers, Maryanna; Forssell, Karin S.; Martin, Caitlin Kennedy; Barron, Brigid; Eugene, Wanda; Daily, Shaundra B.; Acholonu, Ugochi; Takeuchi, Lori; Walter, Sarah; Briggs, Kristen.

Computer-Supported Collaborative Learning Conference, CSCL. PART 3. ed. 2008. p. 253-257.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Gee, E, Gee, J, Games, I, Torres, RJ, Peppler, K, Kafai, YB, Pinkard, N, Klopfer, E, Scheintaub, H, Rogers, M, Forssell, KS, Martin, CK, Barron, B, Eugene, W, Daily, SB, Acholonu, U, Takeuchi, L, Walter, S & Briggs, K 2008, New perspectives on learning through (Game) design. in Computer-Supported Collaborative Learning Conference, CSCL. PART 3 edn, pp. 253-257, International Perspectives in the Learning Sciences: Cre8ing a Learning World - 8th International Conference for the Learning Sciences, ICLS 2008, Utrecht, Netherlands, 6/23/08.
Gee E, Gee J, Games I, Torres RJ, Peppler K, Kafai YB et al. New perspectives on learning through (Game) design. In Computer-Supported Collaborative Learning Conference, CSCL. PART 3 ed. 2008. p. 253-257
Gee, Elisabeth ; Gee, James ; Games, Ivan ; Torres, Robert J. ; Peppler, Kylie ; Kafai, Yasmin B. ; Pinkard, Nichole ; Klopfer, Eric ; Scheintaub, Hal ; Rogers, Maryanna ; Forssell, Karin S. ; Martin, Caitlin Kennedy ; Barron, Brigid ; Eugene, Wanda ; Daily, Shaundra B. ; Acholonu, Ugochi ; Takeuchi, Lori ; Walter, Sarah ; Briggs, Kristen. / New perspectives on learning through (Game) design. Computer-Supported Collaborative Learning Conference, CSCL. PART 3. ed. 2008. pp. 253-257
@inproceedings{76f42a999ff94934b5b8cdb0a41ff775,
title = "New perspectives on learning through (Game) design",
abstract = "This session will explore different approaches to the use of computer game design in formal/informal learning environments. Game design is becoming a popular strategy for enhancing young people's interest and skills with computer technology, and for purposes ranging from deepening their understanding of scientific principles to fostering critical media literacy. The participants will present research findings that highlight similarities and differences in tools, pedagogies, purposes, and outcomes of game design activities. Game design is often presumed to be appealing to learners who ordinarily might not be motivated to learn through traditional instruction, and we will give particular attention to the significance of race, class, and gender in student engagement and learning through design.",
author = "Elisabeth Gee and James Gee and Ivan Games and Torres, {Robert J.} and Kylie Peppler and Kafai, {Yasmin B.} and Nichole Pinkard and Eric Klopfer and Hal Scheintaub and Maryanna Rogers and Forssell, {Karin S.} and Martin, {Caitlin Kennedy} and Brigid Barron and Wanda Eugene and Daily, {Shaundra B.} and Ugochi Acholonu and Lori Takeuchi and Sarah Walter and Kristen Briggs",
year = "2008",
language = "English (US)",
pages = "253--257",
booktitle = "Computer-Supported Collaborative Learning Conference, CSCL",
edition = "PART 3",

}

TY - GEN

T1 - New perspectives on learning through (Game) design

AU - Gee, Elisabeth

AU - Gee, James

AU - Games, Ivan

AU - Torres, Robert J.

AU - Peppler, Kylie

AU - Kafai, Yasmin B.

AU - Pinkard, Nichole

AU - Klopfer, Eric

AU - Scheintaub, Hal

AU - Rogers, Maryanna

AU - Forssell, Karin S.

AU - Martin, Caitlin Kennedy

AU - Barron, Brigid

AU - Eugene, Wanda

AU - Daily, Shaundra B.

AU - Acholonu, Ugochi

AU - Takeuchi, Lori

AU - Walter, Sarah

AU - Briggs, Kristen

PY - 2008

Y1 - 2008

N2 - This session will explore different approaches to the use of computer game design in formal/informal learning environments. Game design is becoming a popular strategy for enhancing young people's interest and skills with computer technology, and for purposes ranging from deepening their understanding of scientific principles to fostering critical media literacy. The participants will present research findings that highlight similarities and differences in tools, pedagogies, purposes, and outcomes of game design activities. Game design is often presumed to be appealing to learners who ordinarily might not be motivated to learn through traditional instruction, and we will give particular attention to the significance of race, class, and gender in student engagement and learning through design.

AB - This session will explore different approaches to the use of computer game design in formal/informal learning environments. Game design is becoming a popular strategy for enhancing young people's interest and skills with computer technology, and for purposes ranging from deepening their understanding of scientific principles to fostering critical media literacy. The participants will present research findings that highlight similarities and differences in tools, pedagogies, purposes, and outcomes of game design activities. Game design is often presumed to be appealing to learners who ordinarily might not be motivated to learn through traditional instruction, and we will give particular attention to the significance of race, class, and gender in student engagement and learning through design.

UR - http://www.scopus.com/inward/record.url?scp=84880434328&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84880434328&partnerID=8YFLogxK

M3 - Conference contribution

AN - SCOPUS:84880434328

SP - 253

EP - 257

BT - Computer-Supported Collaborative Learning Conference, CSCL

ER -