Abstract

Traditional forms of motor learning, i.e., audio-visual instruction and/or guidance through physical contact, are limited depending on the situation such as instruction in a noisy or busy classroom setting, or across a large physical separation. Vibrotactile stimulation has recently emerged as a promising alternative or augmentation to traditional forms of motor training and learning, but has evolved mostly in an adhoc manner where trainers or researchers have resorted to application specific vibrotactile-movement mapping. In contrast, this paper proposes a novel framework, MOVeMENT (Mapping Of Vibrations to moveMENT), that provides systematic design guidelines for mapping vibrotactile stimulations to human body movements in motor skill training applications. We present a pilot test to validate the proposed framework. Results of the study are promising, and the subjects found the movement instructions intuitive and easy to recognize.

Original languageEnglish (US)
Title of host publicationHAVE 2010 - 2010 IEEE International Symposium on Haptic Audio-Visual Environments and Games, Proceedings
Pages13-18
Number of pages6
DOIs
StatePublished - 2010
Event2010 9th IEEE International Symposium on Haptic Audio-Visual Environments and Games, HAVE 2010 - Phoenix, AZ, United States
Duration: Oct 16 2010Oct 17 2010

Publication series

NameHAVE 2010 - 2010 IEEE International Symposium on Haptic Audio-Visual Environments and Games, Proceedings

Other

Other2010 9th IEEE International Symposium on Haptic Audio-Visual Environments and Games, HAVE 2010
Country/TerritoryUnited States
CityPhoenix, AZ
Period10/16/1010/17/10

Keywords

  • Motion cues
  • Motor learning
  • Physical movement
  • Tactile
  • Vibrations
  • Vibrotactile cues

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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