TY - GEN
T1 - MOVeMENT
T2 - 2010 9th IEEE International Symposium on Haptic Audio-Visual Environments and Games, HAVE 2010
AU - McDaniel, Troy
AU - Villanueva, Daniel
AU - Krishna, Sreekar
AU - Panchanathan, Sethuraman
PY - 2010/12/30
Y1 - 2010/12/30
N2 - Traditional forms of motor learning, i.e., audio-visual instruction and/or guidance through physical contact, are limited depending on the situation such as instruction in a noisy or busy classroom setting, or across a large physical separation. Vibrotactile stimulation has recently emerged as a promising alternative or augmentation to traditional forms of motor training and learning, but has evolved mostly in an adhoc manner where trainers or researchers have resorted to application specific vibrotactile-movement mapping. In contrast, this paper proposes a novel framework, MOVeMENT (Mapping Of Vibrations to moveMENT), that provides systematic design guidelines for mapping vibrotactile stimulations to human body movements in motor skill training applications. We present a pilot test to validate the proposed framework. Results of the study are promising, and the subjects found the movement instructions intuitive and easy to recognize.
AB - Traditional forms of motor learning, i.e., audio-visual instruction and/or guidance through physical contact, are limited depending on the situation such as instruction in a noisy or busy classroom setting, or across a large physical separation. Vibrotactile stimulation has recently emerged as a promising alternative or augmentation to traditional forms of motor training and learning, but has evolved mostly in an adhoc manner where trainers or researchers have resorted to application specific vibrotactile-movement mapping. In contrast, this paper proposes a novel framework, MOVeMENT (Mapping Of Vibrations to moveMENT), that provides systematic design guidelines for mapping vibrotactile stimulations to human body movements in motor skill training applications. We present a pilot test to validate the proposed framework. Results of the study are promising, and the subjects found the movement instructions intuitive and easy to recognize.
KW - Motion cues
KW - Motor learning
KW - Physical movement
KW - Tactile
KW - Vibrations
KW - Vibrotactile cues
UR - http://www.scopus.com/inward/record.url?scp=78650579291&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=78650579291&partnerID=8YFLogxK
U2 - 10.1109/HAVE.2010.5623965
DO - 10.1109/HAVE.2010.5623965
M3 - Conference contribution
AN - SCOPUS:78650579291
SN - 9781424465088
T3 - HAVE 2010 - 2010 IEEE International Symposium on Haptic Audio-Visual Environments and Games, Proceedings
SP - 13
EP - 18
BT - HAVE 2010 - 2010 IEEE International Symposium on Haptic Audio-Visual Environments and Games, Proceedings
Y2 - 16 October 2010 through 17 October 2010
ER -