Mobile entertainment services: a study of consumer perceptions towards games delivered via the wireless application protocol

Clarry Shchiglik, Stuart J. Barnes, Eusebio Scornavacca

Research output: Contribution to journalArticlepeer-review

21 Scopus citations

Abstract

The rapid uptake and increased sophistication of mobile phones has provided an unprecedented platform for the penetration of mobile services. Among these, mobile entertainment is composed of a variety of services such as ringing tones, games, gambling and so on. Games are predicted to replace ringing tones as the main driver of mobile entertainment. This paper aims to contribute to the development of a better understanding of consumer perceptions towards WAP games. A series of focus groups were conducted to gain in-depth qualitative insight of perceptions towards WAP game services. The results indicate a number of clear areas for the delivery of successful WAP game services. WAP games were perceived as lacking sophistication, but at the same time, were also seen as possessing several beneficial qualities. The paper concludes with some recommendations and predictions regarding the future of WAP games.

Original languageEnglish (US)
Pages (from-to)155-171
Number of pages17
JournalInternational Journal of Services and Standards
Volume1
Issue number2
DOIs
StatePublished - 2004
Externally publishedYes

Keywords

  • WAP
  • consumers
  • games
  • mobile entertainment
  • perceptions
  • services
  • standards
  • wireless access protocol

ASJC Scopus subject areas

  • Management of Technology and Innovation

Fingerprint

Dive into the research topics of 'Mobile entertainment services: a study of consumer perceptions towards games delivered via the wireless application protocol'. Together they form a unique fingerprint.

Cite this