MisophoniAPP: Person-centric gamified therapy for smarter treatment of misophonia

Rachel Noziglia, Troy McDaniel, Derrick Anderson, Ramin Tadayon, Sethuraman Panchanathan

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Misophonia is a newly-classified chronic psychiatric condition in which an individual experiences highly-negative reactions to "trigger" sounds that do not affect others. In this work, a website has been developed, entitled "MisophoniAPP", as a person-centric serious game which provides a relaxing environment for the treatment of misophonia through exposure therapy. Using highly customizable gameplay and an interface that allows users and administrators to set individualized goals and rewards, as well as data monitoring to track an individual's progress, MisophoniAPP addresses the challenge posed by conventional Cognitive Behavioral Therapy and Neural Repatterning Technique approaches, which often only assist a limited subset of the misophonia population.

Original languageEnglish (US)
Title of host publicationGlobalSIP 2019 - 7th IEEE Global Conference on Signal and Information Processing, Proceedings
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781728127231
DOIs
StatePublished - Nov 2019
Event7th IEEE Global Conference on Signal and Information Processing, GlobalSIP 2019 - Ottawa, Canada
Duration: Nov 11 2019Nov 14 2019

Publication series

NameGlobalSIP 2019 - 7th IEEE Global Conference on Signal and Information Processing, Proceedings

Conference

Conference7th IEEE Global Conference on Signal and Information Processing, GlobalSIP 2019
CountryCanada
CityOttawa
Period11/11/1911/14/19

ASJC Scopus subject areas

  • Information Systems
  • Information Systems and Management
  • Artificial Intelligence
  • Computer Vision and Pattern Recognition
  • Signal Processing

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