@inproceedings{fcaf4ea7736f491f99d3b652ba77bfd6,
title = "MiBoard: Creating a virtual environment from a physical environment",
abstract = "Increasing both user enjoyment and persistence, or engagement, is a challenge in ITS development. The current study investigates engagement in ITSs through the implementation of games and game-based elements. To investigate this possibility, we use both a physical version and a computerized version of the same educational board game. We compare user experience and reading strategy data for the implementation of two games - iSTART: The Board Game and MiBoard. We discuss game design implications for virtual environments and ITSs.",
keywords = "Engagement, Games, ITS, Reading Comprehension, Reading Strategies",
author = "Kyle Dempsey and Jackson, {G. Tanner} and McNamara, {Danielle S.}",
year = "2010",
doi = "10.1007/978-3-642-13437-1_49",
language = "English (US)",
isbn = "364213436X",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
number = "PART 2",
pages = "294--296",
booktitle = "Intelligent Tutoring Systems - 10th International Conference, ITS 2010, Proceedings",
edition = "PART 2",
note = "10th International Conference on Intelligent Tutoring Systems, ITS 2010 ; Conference date: 14-06-2010 Through 18-06-2010",
}