MiBoard

Creating a virtual environment from a physical environment

Kyle Dempsey, G. Tanner Jackson, Danielle McNamara

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Increasing both user enjoyment and persistence, or engagement, is a challenge in ITS development. The current study investigates engagement in ITSs through the implementation of games and game-based elements. To investigate this possibility, we use both a physical version and a computerized version of the same educational board game. We compare user experience and reading strategy data for the implementation of two games - iSTART: The Board Game and MiBoard. We discuss game design implications for virtual environments and ITSs.

Original languageEnglish (US)
Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Pages294-296
Number of pages3
Volume6095 LNCS
EditionPART 2
DOIs
StatePublished - 2010
Externally publishedYes
Event10th International Conference on Intelligent Tutoring Systems, ITS 2010 - Pittsburgh, PA, United States
Duration: Jun 14 2010Jun 18 2010

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 2
Volume6095 LNCS
ISSN (Print)03029743
ISSN (Electronic)16113349

Other

Other10th International Conference on Intelligent Tutoring Systems, ITS 2010
CountryUnited States
CityPittsburgh, PA
Period6/14/106/18/10

Fingerprint

Virtual Environments
Virtual reality
Game
Game Design
User Experience
Persistence
Engagement

Keywords

  • Engagement
  • Games
  • ITS
  • Reading Comprehension
  • Reading Strategies

ASJC Scopus subject areas

  • Computer Science(all)
  • Theoretical Computer Science

Cite this

Dempsey, K., Jackson, G. T., & McNamara, D. (2010). MiBoard: Creating a virtual environment from a physical environment. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (PART 2 ed., Vol. 6095 LNCS, pp. 294-296). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 6095 LNCS, No. PART 2). https://doi.org/10.1007/978-3-642-13437-1_49

MiBoard : Creating a virtual environment from a physical environment. / Dempsey, Kyle; Jackson, G. Tanner; McNamara, Danielle.

Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 6095 LNCS PART 2. ed. 2010. p. 294-296 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 6095 LNCS, No. PART 2).

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Dempsey, K, Jackson, GT & McNamara, D 2010, MiBoard: Creating a virtual environment from a physical environment. in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). PART 2 edn, vol. 6095 LNCS, Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), no. PART 2, vol. 6095 LNCS, pp. 294-296, 10th International Conference on Intelligent Tutoring Systems, ITS 2010, Pittsburgh, PA, United States, 6/14/10. https://doi.org/10.1007/978-3-642-13437-1_49
Dempsey K, Jackson GT, McNamara D. MiBoard: Creating a virtual environment from a physical environment. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). PART 2 ed. Vol. 6095 LNCS. 2010. p. 294-296. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); PART 2). https://doi.org/10.1007/978-3-642-13437-1_49
Dempsey, Kyle ; Jackson, G. Tanner ; McNamara, Danielle. / MiBoard : Creating a virtual environment from a physical environment. Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). Vol. 6095 LNCS PART 2. ed. 2010. pp. 294-296 (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); PART 2).
@inproceedings{fcaf4ea7736f491f99d3b652ba77bfd6,
title = "MiBoard: Creating a virtual environment from a physical environment",
abstract = "Increasing both user enjoyment and persistence, or engagement, is a challenge in ITS development. The current study investigates engagement in ITSs through the implementation of games and game-based elements. To investigate this possibility, we use both a physical version and a computerized version of the same educational board game. We compare user experience and reading strategy data for the implementation of two games - iSTART: The Board Game and MiBoard. We discuss game design implications for virtual environments and ITSs.",
keywords = "Engagement, Games, ITS, Reading Comprehension, Reading Strategies",
author = "Kyle Dempsey and Jackson, {G. Tanner} and Danielle McNamara",
year = "2010",
doi = "10.1007/978-3-642-13437-1_49",
language = "English (US)",
isbn = "364213436X",
volume = "6095 LNCS",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
number = "PART 2",
pages = "294--296",
booktitle = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
edition = "PART 2",

}

TY - GEN

T1 - MiBoard

T2 - Creating a virtual environment from a physical environment

AU - Dempsey, Kyle

AU - Jackson, G. Tanner

AU - McNamara, Danielle

PY - 2010

Y1 - 2010

N2 - Increasing both user enjoyment and persistence, or engagement, is a challenge in ITS development. The current study investigates engagement in ITSs through the implementation of games and game-based elements. To investigate this possibility, we use both a physical version and a computerized version of the same educational board game. We compare user experience and reading strategy data for the implementation of two games - iSTART: The Board Game and MiBoard. We discuss game design implications for virtual environments and ITSs.

AB - Increasing both user enjoyment and persistence, or engagement, is a challenge in ITS development. The current study investigates engagement in ITSs through the implementation of games and game-based elements. To investigate this possibility, we use both a physical version and a computerized version of the same educational board game. We compare user experience and reading strategy data for the implementation of two games - iSTART: The Board Game and MiBoard. We discuss game design implications for virtual environments and ITSs.

KW - Engagement

KW - Games

KW - ITS

KW - Reading Comprehension

KW - Reading Strategies

UR - http://www.scopus.com/inward/record.url?scp=77955912808&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=77955912808&partnerID=8YFLogxK

U2 - 10.1007/978-3-642-13437-1_49

DO - 10.1007/978-3-642-13437-1_49

M3 - Conference contribution

SN - 364213436X

SN - 9783642134364

VL - 6095 LNCS

T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

SP - 294

EP - 296

BT - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

ER -