MiBoard: Creating a virtual environment from a physical environment

Kyle Dempsey, G. Tanner Jackson, Danielle S. McNamara

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Scopus citations

Abstract

Increasing both user enjoyment and persistence, or engagement, is a challenge in ITS development. The current study investigates engagement in ITSs through the implementation of games and game-based elements. To investigate this possibility, we use both a physical version and a computerized version of the same educational board game. We compare user experience and reading strategy data for the implementation of two games - iSTART: The Board Game and MiBoard. We discuss game design implications for virtual environments and ITSs.

Original languageEnglish (US)
Title of host publicationIntelligent Tutoring Systems - 10th International Conference, ITS 2010, Proceedings
Pages294-296
Number of pages3
EditionPART 2
DOIs
StatePublished - 2010
Externally publishedYes
Event10th International Conference on Intelligent Tutoring Systems, ITS 2010 - Pittsburgh, PA, United States
Duration: Jun 14 2010Jun 18 2010

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
NumberPART 2
Volume6095 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other10th International Conference on Intelligent Tutoring Systems, ITS 2010
Country/TerritoryUnited States
CityPittsburgh, PA
Period6/14/106/18/10

Keywords

  • Engagement
  • Games
  • ITS
  • Reading Comprehension
  • Reading Strategies

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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