MiBoard: A digital game from a physical world

Kyle B. Dempsey, G. Tanner Jackson, Justin F. Brunelle, Michael Rowe, Danielle S. McNamara

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Scopus citations

Abstract

Increasing user engagement is constant challenge for Intelligent Tutoring Systems researchers. A current trend in the ITS field is to increase engagement of proven learning systems by integrating them within games, or adding in game-like components. Incorporating proven learning methods within a game-based environment is expected to add to the overall experience without detracting from the original goals, however, the current study demonstrates two important issues with regard to ITS design. First, effective designs from the physical world do not always translate into the digital world. Second, games do not necessarily improve engagement, and in some cases, they may have the opposite effect. The current study discusses the development and a brief assessment of MiBoard - a multiplayer collaborative online board game designed to closely emulate a previously developed physical board game, iSTART: The Board Game.

Original languageEnglish (US)
Title of host publicationProceedings of the 23rd International Florida Artificial Intelligence Research Society Conference, FLAIRS-23
Pages498-503
Number of pages6
StatePublished - 2010
Externally publishedYes
Event23rd International Florida Artificial Intelligence Research Society Conference, FLAIRS-23 - Daytona Beach, FL, United States
Duration: May 19 2010May 21 2010

Publication series

NameProceedings of the 23rd International Florida Artificial Intelligence Research Society Conference, FLAIRS-23

Other

Other23rd International Florida Artificial Intelligence Research Society Conference, FLAIRS-23
Country/TerritoryUnited States
CityDaytona Beach, FL
Period5/19/105/21/10

ASJC Scopus subject areas

  • Artificial Intelligence
  • Control and Systems Engineering

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