MiBoard: A digital game from a physical world

Kyle B. Dempsey, G. Tanner Jackson, Justin F. Brunelle, Michael Rowe, Danielle McNamara

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Increasing user engagement is constant challenge for Intelligent Tutoring Systems researchers. A current trend in the ITS field is to increase engagement of proven learning systems by integrating them within games, or adding in game-like components. Incorporating proven learning methods within a game-based environment is expected to add to the overall experience without detracting from the original goals, however, the current study demonstrates two important issues with regard to ITS design. First, effective designs from the physical world do not always translate into the digital world. Second, games do not necessarily improve engagement, and in some cases, they may have the opposite effect. The current study discusses the development and a brief assessment of MiBoard - a multiplayer collaborative online board game designed to closely emulate a previously developed physical board game, iSTART: The Board Game.

Original languageEnglish (US)
Title of host publicationProceedings of the 23rd International Florida Artificial Intelligence Research Society Conference, FLAIRS-23
Pages498-503
Number of pages6
StatePublished - 2010
Externally publishedYes
Event23rd International Florida Artificial Intelligence Research Society Conference, FLAIRS-23 - Daytona Beach, FL, United States
Duration: May 19 2010May 21 2010

Other

Other23rd International Florida Artificial Intelligence Research Society Conference, FLAIRS-23
CountryUnited States
CityDaytona Beach, FL
Period5/19/105/21/10

Fingerprint

Intelligent systems
Learning systems

ASJC Scopus subject areas

  • Artificial Intelligence
  • Control and Systems Engineering

Cite this

Dempsey, K. B., Jackson, G. T., Brunelle, J. F., Rowe, M., & McNamara, D. (2010). MiBoard: A digital game from a physical world. In Proceedings of the 23rd International Florida Artificial Intelligence Research Society Conference, FLAIRS-23 (pp. 498-503)

MiBoard : A digital game from a physical world. / Dempsey, Kyle B.; Jackson, G. Tanner; Brunelle, Justin F.; Rowe, Michael; McNamara, Danielle.

Proceedings of the 23rd International Florida Artificial Intelligence Research Society Conference, FLAIRS-23. 2010. p. 498-503.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Dempsey, KB, Jackson, GT, Brunelle, JF, Rowe, M & McNamara, D 2010, MiBoard: A digital game from a physical world. in Proceedings of the 23rd International Florida Artificial Intelligence Research Society Conference, FLAIRS-23. pp. 498-503, 23rd International Florida Artificial Intelligence Research Society Conference, FLAIRS-23, Daytona Beach, FL, United States, 5/19/10.
Dempsey KB, Jackson GT, Brunelle JF, Rowe M, McNamara D. MiBoard: A digital game from a physical world. In Proceedings of the 23rd International Florida Artificial Intelligence Research Society Conference, FLAIRS-23. 2010. p. 498-503
Dempsey, Kyle B. ; Jackson, G. Tanner ; Brunelle, Justin F. ; Rowe, Michael ; McNamara, Danielle. / MiBoard : A digital game from a physical world. Proceedings of the 23rd International Florida Artificial Intelligence Research Society Conference, FLAIRS-23. 2010. pp. 498-503
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