Abstract

Games may be employed for delivery of a clinical protocol, or as an incentive for protocol tasks. We focus on serious games in mHealth apps for pediatric patients with a chronic disease as an incentive for behavior modification. A patient is rewarded with enhanced gameplay in proportion to her/his compliance with a clinical protocol. The game-as-reward prevents fatigue and sustains patient engagement as the mHealth apps are used on a frequent basis when the affliction is a chronic disease. However, our experience shows a fine line between games that encourage engagement and ones that distract patients from protocol tasks.

Original languageEnglish (US)
Title of host publicationDH 2017 - Proceedings of the 2017 International Conference on Digital Health
PublisherAssociation for Computing Machinery
Pages209-210
Number of pages2
VolumePart F128634
ISBN (Electronic)9781450352499
DOIs
StatePublished - Jul 2 2017
Event7th International Conference on Digital Health, DH 2017 - London, United Kingdom
Duration: Jul 2 2017Jul 5 2017

Other

Other7th International Conference on Digital Health, DH 2017
CountryUnited Kingdom
CityLondon
Period7/2/177/5/17

    Fingerprint

Keywords

  • Design
  • Games
  • Mobile

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Software

Cite this

Gary, K., Stoll, R., Rallabhandi, P., Patwardhan, M., Hamel, D., Amresh, A., Pina, A., Cleary, K., & Quezado, Z. (2017). MHealth games as rewards: Incentive or distraction? In DH 2017 - Proceedings of the 2017 International Conference on Digital Health (Vol. Part F128634, pp. 209-210). Association for Computing Machinery. https://doi.org/10.1145/3079452.3079459