Abstract

Cyber attribution is a difficult problem, and conducting attribution research is made even more difficult by a lack of data with ground truth. In this paper we describe a game (capture the flag) based framework to produce cyber attribution data with deception. We discuss the motivation, related work, and the design of the contest and the framework to record data. We make the framework available as open source software.

Original languageEnglish (US)
Title of host publicationProceedings of the 2017 APWG Symposium on Electronic Crime Research, eCrime 2017
PublisherIEEE Computer Society
Pages28-32
Number of pages5
ISBN (Electronic)9781538627013
DOIs
StatePublished - Jun 8 2017
Event2017 APWG Symposium on Electronic Crime Research, eCrime 2017 - Scottsdale, United States
Duration: Apr 25 2017Apr 27 2017

Publication series

NameeCrime Researchers Summit, eCrime
ISSN (Print)2159-1237
ISSN (Electronic)2159-1245

Other

Other2017 APWG Symposium on Electronic Crime Research, eCrime 2017
CountryUnited States
CityScottsdale
Period4/25/174/27/17

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Computer Science Applications
  • Information Systems
  • Information Systems and Management

Fingerprint Dive into the research topics of 'Measuring cyber attribution in games'. Together they form a unique fingerprint.

Cite this