Magic bench-A multi-user & multi-sensory AR/MR Platform

Kyna McIntosh, John Mars, James Krahe, Jim McCann, Alexander Rivera, Jake Marsico, Ali Israr, Shawn Lawson, Moshe Mahler

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Scopus citations

Abstract

Mixed Reality (MR) and Augmented Reality (AR) create exciting opportunities to engage users in immersive experiences, resulting in natural human-computer interaction. Many MR interactions are generated around a first-person Point of View (POV). In these cases, the user directs to the environment, which is digitally displayed either through a head-mounted display or a handheld computing device. One drawback of such conventional AR/MR platforms is that the experience is user-specific. Moreover, these platforms require the user to wear and/or hold an expensive device, which can be cumbersome and alter interaction techniques. We create a solution for multi-user interactions in AR/MR, where a group can share the same augmented environment with any computer generated (CG) asset and interact in a shared story sequence through a third-person POV. Our approach is to instrument the environment leaving the user unburdened of any equipment, creating a seamless walk-up-And-play experience. We demonstrate this technology in a series of vignettes featuring humanoid animals. Participants can not only see and hear these characters, they can also feel them on the bench through haptic feedback. Many of the characters also interact with users directly, either through speech or touch. In one vignette an elephant hands a participant a glowing orb. This demonstrates HCI in its simplest form: A person walks up to a computer, and the computer hands the person an object.

Original languageEnglish (US)
Title of host publicationACM SIGGRAPH 2017 VR Village, SIGGRAPH 2017
PublisherAssociation for Computing Machinery, Inc
ISBN (Electronic)9781450350136
DOIs
StatePublished - Jul 30 2017
Externally publishedYes
EventACM SIGGRAPH 2017 VR Village - International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2017 - Los Angeles, United States
Duration: Jul 30 2017Aug 3 2017

Publication series

NameACM SIGGRAPH 2017 VR Village, SIGGRAPH 2017

Conference

ConferenceACM SIGGRAPH 2017 VR Village - International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2017
Country/TerritoryUnited States
CityLos Angeles
Period7/30/178/3/17

Keywords

  • Augmented Reality
  • Haptics
  • Immersive Experiences
  • Mixed Reality
  • Real-Time Compositing

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Software
  • Computer Vision and Pattern Recognition

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