Lost in the dark: Emotion adaption

Ryan Bernays, Jeremy Mone, Patty Yau, Michael Murcia, Javier Gonzalez-Sanchez, Maria Elena Chavez-Echeagaray, Robert Christopherson, Robert Atkinson

Research output: Chapter in Book/Report/Conference proceedingConference contribution

12 Scopus citations

Abstract

Having environments that are able to adjust accordingly with the user has been sought in the last years particularly in the area of Human Computer Interfaces. Environments able to recognize the user emotions and react in consequence have been of interest on the area of Affective Computing. This work presents a project - an adaptable 3D video game, Lost in the Dark: Emotion Adaption, which uses user's emotions as input to alter and adjust the gaming environment. To achieve this, an interface that is capable of reading brain waves, facial expressions, and head motion was used, an Emotiv® EPOC headset. For our purposes we read emotions such as meditation, excitement, and engagement into the game, altering the lighting, music, gates, colors, and other elements that would appeal to the user emotional state. With this, we achieve closing the loop of using the emotions as inputs, adjusting a system accordingly as a result, and elicit emotions.

Original languageEnglish (US)
Title of host publicationAdjunct Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, UIST'12
Pages79-80
Number of pages2
DOIs
StatePublished - 2012
Event25th Annual ACM Symposium on User Interface Software and Technology, UIST 2012 - Cambridge, MA, United States
Duration: Oct 7 2012Oct 10 2012

Publication series

NameAdjunct Proceedings of the 25th Annual ACM Symposium on User Interface Software and Technology, UIST'12

Other

Other25th Annual ACM Symposium on User Interface Software and Technology, UIST 2012
Country/TerritoryUnited States
CityCambridge, MA
Period10/7/1210/10/12

Keywords

  • 3D videogames
  • Affective states
  • EEG
  • Emotion recognition

ASJC Scopus subject areas

  • Software

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