Lossy 3D mesh compression using loop scheme

Pornchai Mongkolnam, Anshuman Razdan, Gerald Farin

Research output: Chapter in Book/Report/Conference proceedingConference contribution

11 Scopus citations

Abstract

Subdivision surfaces are finding their way into many Computer Aided Design and Animation packages. Popular choices include Loop, Catmull-Clark, Doo-Sabin etc. Subdivision surfaces have many design advantages over traditional use of Non Uniform Rational B-Splines (NURBs). 3D mesh compression has become necessary for transferring and browsing 3D objects over the internet. MPEG-4 has included encoding capability for 3D polygonal meshes. Level of details (LOD), progressive transmission, and 3D streaming are possible applications of the mesh compression. Our paper looks at developing one such method for Loop surfaces. Our method can handle any arbitrarily topological non-boundary/boundary objects of any genus. The paper shows the process as well as some results, which are promising and therefore can be used as a lossy, compression scheme and a surface reconstruction method.

Original languageEnglish (US)
Title of host publicationIASTED International Conference on Computer Graphics and Imaging
EditorsM.H. Hamza, M.H. Hamza
Pages103-110
Number of pages8
StatePublished - Dec 1 2003
EventSixth IASTED International Conference on Computer Graphics and Imaging - Honolulu, HI, United States
Duration: Aug 13 2003Aug 15 2003

Publication series

NameIASTED International Conference on Computer Graphics and Imaging

Other

OtherSixth IASTED International Conference on Computer Graphics and Imaging
Country/TerritoryUnited States
CityHonolulu, HI
Period8/13/038/15/03

Keywords

  • Computer Graphics and Modeling
  • Mesh Compression
  • Multi-resolution Modeling
  • Surface Reconstruction

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design

Fingerprint

Dive into the research topics of 'Lossy 3D mesh compression using loop scheme'. Together they form a unique fingerprint.

Cite this