LithoBox: Creative practice at the intersection of craft and technology

Jennifer Weiler, Piyum Fernando, Anastasia Kuznetsov, Todd Ingalls

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Scopus citations

Abstract

The integration of new digital and physical fabrication tools with fine arts has the potential to provide new outlets for artistic expression, while at the same time raising questions about the role of material and process in artistic practice. In this work, we present Lithobox, a system that translates the traditional ceramic and lighting technique of lithophanes into a means of creating illuminated 3D models through a creative approach that utilizes both digital and tangible construction. Through work sessions with nine artists, we explored how the Lithobox fabrication process impacted the way artists manifest design ideas and engage in creative exploration in crafting. At the TEI arts track, we plan to show our system and the physical lithophanes from our work with artists. The attendees will likely discuss the design, material, and artistic aspects of our exhibit. From these discussions, our goal is to gain insight into beneficial directions for integrating digital technology into traditional fine arts practices.

Original languageEnglish (US)
Title of host publicationTEI 2019 - Proceedings of the 13th International Conference on Tangible, Embedded, and Embodied Interaction
PublisherAssociation for Computing Machinery, Inc
Pages471-477
Number of pages7
ISBN (Electronic)9781450361965
DOIs
StatePublished - Mar 17 2019
Event13th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2019 - Tempe, United States
Duration: Mar 17 2019Mar 20 2019

Publication series

NameTEI 2019 - Proceedings of the 13th International Conference on Tangible, Embedded, and Embodied Interaction

Conference

Conference13th International Conference on Tangible, Embedded, and Embodied Interaction, TEI 2019
CountryUnited States
CityTempe
Period3/17/193/20/19

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Keywords

  • 3D printing
  • Digitally-mediated art
  • Fine arts
  • Light art
  • Lithophanes

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design
  • Software

Cite this

Weiler, J., Fernando, P., Kuznetsov, A., & Ingalls, T. (2019). LithoBox: Creative practice at the intersection of craft and technology. In TEI 2019 - Proceedings of the 13th International Conference on Tangible, Embedded, and Embodied Interaction (pp. 471-477). (TEI 2019 - Proceedings of the 13th International Conference on Tangible, Embedded, and Embodied Interaction). Association for Computing Machinery, Inc. https://doi.org/10.1145/3294109.3301258