Leveraging pedagogical innovation for prevention through design education: Lessons learned from serious game development

Zia Ud Din, Edd Gibson

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Serious games are often considered effective teaching and learning tools due to their ability to engage players through interactive and simulated environments. The authors developed a 3D serious game, SafeDesign, to provide a prevention through design concept training environment in which students assume the role of a construction manager and walk the scenarios to identify potential safety hazards and solutions during pre-construction. In order to develop serious games, game engines demand the knowledge and experience of a game developer who knows how to employ such technology for its particular usage and customize game assets to be created by 3D game artists. These requirements can make game development a costly investment that many educational institutions are not willing to spend in the absence of a convincing evidence of the effectiveness of a particular game. Therefore, the authors critically analyze the state of the art resources for game development and will delineate guidelines for lecturers and trainers to create serious games on their own, without the need for specific programming skills. The paper also offers insights for instructors on how to avoid common pitfalls in the game development process and use low-cost or free resources to rapidly author serious games for education.

Original languageEnglish (US)
Title of host publicationConstruction Research Congress 2018
Subtitle of host publicationSafety and Disaster Management - Selected Papers from the Construction Research Congress 2018
PublisherAmerican Society of Civil Engineers (ASCE)
Pages706-716
Number of pages11
Volume2018-April
ISBN (Electronic)9780784481288
DOIs
StatePublished - Jan 1 2018
EventConstruction Research Congress 2018: Safety and Disaster Management, CRC 2018 - New Orleans, United States
Duration: Apr 2 2018Apr 4 2018

Other

OtherConstruction Research Congress 2018: Safety and Disaster Management, CRC 2018
CountryUnited States
CityNew Orleans
Period4/2/184/4/18

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Keywords

  • Construction education
  • Construction safety
  • Game development
  • Prevention through design education
  • Serious games

ASJC Scopus subject areas

  • Civil and Structural Engineering
  • Building and Construction

Cite this

Din, Z. U., & Gibson, E. (2018). Leveraging pedagogical innovation for prevention through design education: Lessons learned from serious game development. In Construction Research Congress 2018: Safety and Disaster Management - Selected Papers from the Construction Research Congress 2018 (Vol. 2018-April, pp. 706-716). American Society of Civil Engineers (ASCE). https://doi.org/10.1061/9780784481288.069