Learning object-oriented software design at a distance

Ian Douglas

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Scopus citations

Abstract

In distance learning it is more difficult to teach skills than facts. This is particularly so for software analysis and design, which is normally performed as a synchronised group activity. Synchronous activity undermines one of the potential benefits of distance learning; the ability to learn at a time and place that is convenient to the learner. A computer-based simulation approach to learning software design skills, from a distance, is described. The approach allows asynchronous practice in object-oriented design using the CRC-card method. The CRC-card method requires groups of designers to role-play the components of an object-oriented design. The approach is intended as a precursor to collaborative design over the Internet.

Original languageEnglish (US)
Title of host publicationProceedings - Frontiers in Education Conference
PublisherIEEE
Pages12c2-24 - 12c2-27
ISBN (Print)0780356438
StatePublished - Dec 1 1999
Event29th Annual Frontiers in Education Conference: 'Designing the Future of Science and Engineering Education' - San Juan, Puerto Rico
Duration: Nov 10 1999Nov 13 1999

Publication series

NameProceedings - Frontiers in Education Conference
Volume2
ISSN (Print)0190-5848

Other

Other29th Annual Frontiers in Education Conference: 'Designing the Future of Science and Engineering Education'
CitySan Juan, Puerto Rico
Period11/10/9911/13/99

ASJC Scopus subject areas

  • Software
  • Education
  • Computer Science Applications

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  • Cite this

    Douglas, I. (1999). Learning object-oriented software design at a distance. In Proceedings - Frontiers in Education Conference (pp. 12c2-24 - 12c2-27). (Proceedings - Frontiers in Education Conference; Vol. 2). IEEE.