Interactive procedural street modeling

Greg Esch, Peter Wonka, Pascal Müller, Eugene Zhang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

18 Scopus citations


This paper addresses the problem of interactively modeling large street networks. We introduce a modeling framework that uses tensor fields to guide the generation of a street graph. A user can interactively edit a street graph by either modifying the underlying tensor field or by changing the graph directly. This framework allows to combine high- and low-level modeling operations, constraints, and procedural descriptions. CR Categories: F.4.2 [Mathematical Logic and Formal Languages]: Grammars and Other Rewriting Systems I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism I.6.3 [Simulation and Modeling]: Applications J.6 [Computer-Aided Engineering]: Computer-Aided Design (CAD).

Original languageEnglish (US)
Title of host publicationACM SIGGRAPH 2007 Sketches, SIGGRAPH'07
StatePublished - 2007
EventACM SIGGRAPH 2007 Sketches, SIGGRAPH'07 - San Diego, CA, United States
Duration: Aug 5 2007Aug 9 2007


OtherACM SIGGRAPH 2007 Sketches, SIGGRAPH'07
Country/TerritoryUnited States
CitySan Diego, CA


  • Procedural modeling
  • Street modeling
  • Street networks
  • Tensor fields

ASJC Scopus subject areas

  • Computer Science Applications
  • Human-Computer Interaction
  • Software


Dive into the research topics of 'Interactive procedural street modeling'. Together they form a unique fingerprint.

Cite this