Integrating Games Into the Artworld: A Methodology and Case Study Exploring the Work of Jason Rohrer

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4 Scopus citations

Abstract

The game designer Jason Rohrer has self-identified as an artist. By doing so enters his work into a critique process that, according to James Elkins, dates back to the Romantic period in which artists are evaluated by peers on an individualized basis according to the ideals and creative direction they produce in the form of written and verbal artifacts. Arthur Danto calls these artifacts “artistic identification” in his essay, “The Artworld,” written in 1964. The study applies this critique method to Rohrer’s work in the game medium and asks how it fares when subjected to what Howard Becker calls, “a continuous process of selection” through critique. It asks, finally, how can knowing this methodology help to elucidate the path for the eventual full-fledged integration of games into the Artworld.

Original languageEnglish (US)
Pages (from-to)671-695
Number of pages25
JournalGames and Culture
Volume12
Issue number7-8
DOIs
StatePublished - Nov 1 2017

Keywords

  • aesthetics
  • art critique
  • Arthur Danto
  • Artworld
  • games as art
  • Howard Becker
  • integration
  • Jason Rohrer

ASJC Scopus subject areas

  • Cultural Studies
  • Communication
  • Anthropology
  • Arts and Humanities (miscellaneous)
  • Applied Psychology
  • Human-Computer Interaction

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