Abstract

Current ubiquitous computing research has focused on either ambient or tangible interfaces, neglecting the crossover between. In this demonstration, users will experience InfoStone, an interaction device that bridges the gap between ambient and tangible interaction. Users will also learn about design guidelines used in the creation of such interaction devices.

Original languageEnglish (US)
Title of host publicationHAVE 2010 - 2010 IEEE International Symposium on Haptic Audio-Visual Environments and Games, Proceedings
Number of pages1
DOIs
StatePublished - Dec 30 2010
Event2010 9th IEEE International Symposium on Haptic Audio-Visual Environments and Games, HAVE 2010 - Phoenix, AZ, United States
Duration: Oct 16 2010Oct 17 2010

Publication series

NameHAVE 2010 - 2010 IEEE International Symposium on Haptic Audio-Visual Environments and Games, Proceedings

Other

Other2010 9th IEEE International Symposium on Haptic Audio-Visual Environments and Games, HAVE 2010
CountryUnited States
CityPhoenix, AZ
Period10/16/1010/17/10

Keywords

  • Situational awareness
  • Tactile
  • Vibration
  • Vibrotactile interfaces

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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  • Cite this

    Villanueva, D., McDaniel, T., & Panchanathan, S. (2010). InfoStone: Bridging the gap between ambient and direct manipulation devices. In HAVE 2010 - 2010 IEEE International Symposium on Haptic Audio-Visual Environments and Games, Proceedings [5623953] (HAVE 2010 - 2010 IEEE International Symposium on Haptic Audio-Visual Environments and Games, Proceedings). https://doi.org/10.1109/HAVE.2010.5623953