Including affect-driven adaptation to the pac-man video game

Ahbiya Harris, Alyza Villa, Andrew Hoch, Maria Elena Chavez-Echeagaray, Ryan Kral, Javier Gonzalez-Sanchez, Michael Teposte, Robert Atkinson

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Scopus citations

Abstract

Building affect-driven adaptive environments is a task geared toward creating environments able to change based on the affective state of a target user. In our project, the environment is the well-known game, Pac- Man. To provide affect-driven adaptive capabilities, diverse sensors were utilized to gather a user's physiological data and an emotion recognition framework was used to fuse the sensed data and infer affective states. The game changes driven by those affective states aim to improve the user experience by keeping or increasing player's engagement.

Original languageEnglish (US)
Title of host publicationISWC'14 Adjunct - Proceedings of the 2014 ACM International Symposium on Wearable Computers
PublisherIEEE Computer Society
Pages1-4
Number of pages4
ISBN (Electronic)9781450330480
DOIs
StatePublished - Sep 13 2014
EventISWC '14 Adjunct: Proceedings of the 2014 ACM International Symposium on Wearable Computers: Adjunct Program - Seattle, United States
Duration: Sep 13 2014Sep 17 2014

Publication series

NameProceedings - International Symposium on Wearable Computers, ISWC
ISSN (Print)1550-4816

Conference

ConferenceISWC '14 Adjunct: Proceedings of the 2014 ACM International Symposium on Wearable Computers: Adjunct Program
Country/TerritoryUnited States
CitySeattle
Period9/13/149/17/14

Keywords

  • Affect recognition
  • Affect-driven adaptation
  • Affective states
  • Video games

ASJC Scopus subject areas

  • Software
  • Hardware and Architecture
  • Computer Networks and Communications

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