Including affect-driven adaptation to the pac-man video game

Ahbiya Harris, Alyza Villa, Andrew Hoch, Maria Elena Chavez-Echeagaray, Ryan Kral, Javier Gonzalez-Sanchez, Michael Teposte, Robert Atkinson

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Building affect-driven adaptive environments is a task geared toward creating environments able to change based on the affective state of a target user. In our project, the environment is the well-known game, Pac- Man. To provide affect-driven adaptive capabilities, diverse sensors were utilized to gather a user's physiological data and an emotion recognition framework was used to fuse the sensed data and infer affective states. The game changes driven by those affective states aim to improve the user experience by keeping or increasing player's engagement.

Original languageEnglish (US)
Title of host publicationProceedings - International Symposium on Wearable Computers, ISWC
PublisherIEEE Computer Society
Pages1-4
Number of pages4
ISBN (Print)9781450330480
DOIs
StatePublished - Sep 13 2014
Event18th Annual International Symposium on Wearable Computers, ISWC 2014 - Seattle, United States
Duration: Sep 13 2014Sep 17 2014

Other

Other18th Annual International Symposium on Wearable Computers, ISWC 2014
CountryUnited States
CitySeattle
Period9/13/149/17/14

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Electric fuses
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Keywords

  • Affect recognition
  • Affect-driven adaptation
  • Affective states
  • Video games

ASJC Scopus subject areas

  • Software
  • Hardware and Architecture
  • Computer Networks and Communications

Cite this

Harris, A., Villa, A., Hoch, A., Chavez-Echeagaray, M. E., Kral, R., Gonzalez-Sanchez, J., ... Atkinson, R. (2014). Including affect-driven adaptation to the pac-man video game. In Proceedings - International Symposium on Wearable Computers, ISWC (pp. 1-4). [2641360] IEEE Computer Society. https://doi.org/10.1145/2641248.2641360

Including affect-driven adaptation to the pac-man video game. / Harris, Ahbiya; Villa, Alyza; Hoch, Andrew; Chavez-Echeagaray, Maria Elena; Kral, Ryan; Gonzalez-Sanchez, Javier; Teposte, Michael; Atkinson, Robert.

Proceedings - International Symposium on Wearable Computers, ISWC. IEEE Computer Society, 2014. p. 1-4 2641360.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Harris, A, Villa, A, Hoch, A, Chavez-Echeagaray, ME, Kral, R, Gonzalez-Sanchez, J, Teposte, M & Atkinson, R 2014, Including affect-driven adaptation to the pac-man video game. in Proceedings - International Symposium on Wearable Computers, ISWC., 2641360, IEEE Computer Society, pp. 1-4, 18th Annual International Symposium on Wearable Computers, ISWC 2014, Seattle, United States, 9/13/14. https://doi.org/10.1145/2641248.2641360
Harris A, Villa A, Hoch A, Chavez-Echeagaray ME, Kral R, Gonzalez-Sanchez J et al. Including affect-driven adaptation to the pac-man video game. In Proceedings - International Symposium on Wearable Computers, ISWC. IEEE Computer Society. 2014. p. 1-4. 2641360 https://doi.org/10.1145/2641248.2641360
Harris, Ahbiya ; Villa, Alyza ; Hoch, Andrew ; Chavez-Echeagaray, Maria Elena ; Kral, Ryan ; Gonzalez-Sanchez, Javier ; Teposte, Michael ; Atkinson, Robert. / Including affect-driven adaptation to the pac-man video game. Proceedings - International Symposium on Wearable Computers, ISWC. IEEE Computer Society, 2014. pp. 1-4
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