In-Game Motion Dynamics Provide a Means of Exploring the Cognitive Dynamics of Deception

Denis O'Hora, Sam Redfern, Nicholas Duran, Arkady Zgonnikov, Daragh Sweeney

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Scopus citations

Abstract

User interfaces that produce an immersive and intuitive in-game experience depend on a strong coupling between user input and the motion of game objects. Such user interfaces require a high sensitivity to user movement that has the potential to reveal characteristics of user cognitive processes that occur during gameplay. The current project investigates whether cognitive processing during deception affects in-game motion. We present here two paradigms that allow deception to be expressed over repeated trials and in a naturalistic setting. The first, an interactive exhibit at Science Gallery Dublin™, tracked motion while users deceptively responded to autobiographical statements. The second, a two-player bluffing game, tracked motion during unsanctioned, motivated deception. Our findings indicate that in-game motion is influenced by the cognitive processes underlying deception. In-game motion provides an important source of data on human psychological processes that can stimulate theoretical progress within psychology and contribute to the development of more credible artificial agents.

Original languageEnglish (US)
Title of host publication2018 IEEE Games, Entertainment, Media Conference, GEM 2018
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages463-470
Number of pages8
ISBN (Electronic)9781538663042
DOIs
StatePublished - Oct 30 2018
Event2018 IEEE Games, Entertainment, Media Conference, GEM 2018 - Galway, Ireland
Duration: Aug 15 2018Aug 17 2018

Publication series

Name2018 IEEE Games, Entertainment, Media Conference, GEM 2018

Other

Other2018 IEEE Games, Entertainment, Media Conference, GEM 2018
Country/TerritoryIreland
CityGalway
Period8/15/188/17/18

ASJC Scopus subject areas

  • Computer Science Applications
  • Media Technology
  • Social Psychology
  • Education

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