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How computer games help children learn
David Williamson Shaffer, James Paul Gee
Research output
:
Book/Report
›
Book
299
Scopus citations
Overview
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Medicine & Life Sciences
Video Games
100%
Child
32%
Learning
23%
Education
20%
Lawyers
15%
Students
7%
Technology
7%
Physics & Astronomy
games
93%
learning
40%
education
37%
engineers
12%
students
12%
Engineering & Materials Science
Computer games
93%
Education
38%
Students
11%
Engineers
10%
Social Sciences
computer game
74%
urban planner
14%
learning
11%
lawyer
9%
education
9%
journalist
9%
engineer
8%
student
2%