How computer games help children learn

David Williamson Shaffer, James Gee

Research output: Book/ReportBook

254 Scopus citations

Abstract

How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning.

Original languageEnglish (US)
PublisherPalgrave Macmillan
Number of pages242
ISBN (Electronic)9780230601994
ISBN (Print)9781403975058
DOIs
StatePublished - Jan 1 2007
Externally publishedYes

ASJC Scopus subject areas

  • Physics and Astronomy(all)
  • Social Sciences(all)
  • Psychology(all)
  • Computer Science(all)

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  • Cite this

    Shaffer, D. W., & Gee, J. (2007). How computer games help children learn. Palgrave Macmillan. https://doi.org/10.1057/9780230601994