"Healthifying" exergames: Improving health outcomes through intentional priming

Frank X. Chen, Abby C. King, Eric B. Hekler

Research output: Chapter in Book/Report/Conference proceedingConference contribution

20 Citations (Scopus)

Abstract

Exergames, video game systems that require exertion and interaction, have been rising in popularity in the past years. However, research on popular exergames shows mixed health benefits, potentially due to minimal energy expenditure and decreasing use over time. This paper presents a 2x2 experimental study (N = 44), using a popular exergame, where we vary the framing of intention (i.e., "Gameplay" or "Exercise") and feedback (i.e., "Health" or "No health") to explore their single and interactive impacts on perceived exertion, objectively measured energy expenditure, affect, and duration of usage in a single session. Our study showed that participants primed with exercise used the system significantly longer than those primed with game play (M = 49.2 ±2.0 min versus M = 39.3 ±2.0 min). We discuss our results and possible design implications based on our single-session experiment. We conclude with a discussion on the potential impact of focusing on "healthifying" exergames-highlighting an exergames' dual purpose as both a game and exercise-as opposed to gamifying health behaviors.

Original languageEnglish (US)
Title of host publicationConference on Human Factors in Computing Systems - Proceedings
PublisherAssociation for Computing Machinery
Pages1855-1864
Number of pages10
ISBN (Print)9781450324731
DOIs
StatePublished - 2014
Event32nd Annual ACM Conference on Human Factors in Computing Systems, CHI 2014 - Toronto, ON, Canada
Duration: Apr 26 2014May 1 2014

Other

Other32nd Annual ACM Conference on Human Factors in Computing Systems, CHI 2014
CountryCanada
CityToronto, ON
Period4/26/145/1/14

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Experiments
Energy Metabolism

Keywords

  • Exergaming
  • Fitness
  • Persuasive Technology
  • Priming

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design
  • Software

Cite this

Chen, F. X., King, A. C., & Hekler, E. B. (2014). "Healthifying" exergames: Improving health outcomes through intentional priming. In Conference on Human Factors in Computing Systems - Proceedings (pp. 1855-1864). Association for Computing Machinery. https://doi.org/10.1145/2556288.2557246

"Healthifying" exergames : Improving health outcomes through intentional priming. / Chen, Frank X.; King, Abby C.; Hekler, Eric B.

Conference on Human Factors in Computing Systems - Proceedings. Association for Computing Machinery, 2014. p. 1855-1864.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Chen, FX, King, AC & Hekler, EB 2014, "Healthifying" exergames: Improving health outcomes through intentional priming. in Conference on Human Factors in Computing Systems - Proceedings. Association for Computing Machinery, pp. 1855-1864, 32nd Annual ACM Conference on Human Factors in Computing Systems, CHI 2014, Toronto, ON, Canada, 4/26/14. https://doi.org/10.1145/2556288.2557246
Chen FX, King AC, Hekler EB. "Healthifying" exergames: Improving health outcomes through intentional priming. In Conference on Human Factors in Computing Systems - Proceedings. Association for Computing Machinery. 2014. p. 1855-1864 https://doi.org/10.1145/2556288.2557246
Chen, Frank X. ; King, Abby C. ; Hekler, Eric B. / "Healthifying" exergames : Improving health outcomes through intentional priming. Conference on Human Factors in Computing Systems - Proceedings. Association for Computing Machinery, 2014. pp. 1855-1864
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