Handheld gaming devices for baby boomers

Renu M. Zunjarwad, John Takamura

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The endurance of the relationship between people and products is not based on functionality or price alone rather it is an entire experience that tenders pleasure, warmth, and 'fuzzies'. Usability, Cognitive and Sensorial Design theory researched in this study was inspired by Nathan Shedroff's theory of Experience Design. This research is focused on innovation of handheld gaming devices for baby boomers with the goal to create guidelines for future design in this domain. This research is an ongoing project and will continue over several more months beyond this paper. Although generalizations regarding the findings in the study are limited by its scope, this study however does provide evidence for broader and more comprehensive research in this domain.

Original languageEnglish (US)
Title of host publicationProceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009
Pages383-386
Number of pages4
DOIs
StatePublished - Dec 1 2009
EventInternational Conference on Advances in Computer Entertainment Technology, ACE 2009 - Athens, Greece
Duration: Oct 29 2009Oct 31 2009

Publication series

NameACM International Conference Proceeding Series

Other

OtherInternational Conference on Advances in Computer Entertainment Technology, ACE 2009
CountryGreece
CityAthens
Period10/29/0910/31/09

Keywords

  • Experience design
  • Gaming culture
  • Handheld games and baby boomers

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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