Good Videogames, the Human Mind, and Good Learning

Research output: Chapter in Book/Report/Conference proceedingChapter

13 Citations (Scopus)
Original languageEnglish (US)
Title of host publicationChildren's Learning in a Digital World
PublisherBlackwell Publishing Ltd
Pages40-63
Number of pages24
ISBN (Print)9781405162074
DOIs
StatePublished - Apr 16 2008

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Learning

Keywords

  • Human mind
  • Human societies
  • Professional soldiers
  • Social organization
  • Videogames

ASJC Scopus subject areas

  • Psychology(all)

Cite this

Gee, J. (2008). Good Videogames, the Human Mind, and Good Learning. In Children's Learning in a Digital World (pp. 40-63). Blackwell Publishing Ltd. https://doi.org/10.1002/9780470696682.ch2

Good Videogames, the Human Mind, and Good Learning. / Gee, James.

Children's Learning in a Digital World. Blackwell Publishing Ltd, 2008. p. 40-63.

Research output: Chapter in Book/Report/Conference proceedingChapter

Gee, J 2008, Good Videogames, the Human Mind, and Good Learning. in Children's Learning in a Digital World. Blackwell Publishing Ltd, pp. 40-63. https://doi.org/10.1002/9780470696682.ch2
Gee J. Good Videogames, the Human Mind, and Good Learning. In Children's Learning in a Digital World. Blackwell Publishing Ltd. 2008. p. 40-63 https://doi.org/10.1002/9780470696682.ch2
Gee, James. / Good Videogames, the Human Mind, and Good Learning. Children's Learning in a Digital World. Blackwell Publishing Ltd, 2008. pp. 40-63
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