TY - JOUR
T1 - Global channels of evidence for learning and assessment in complex game environments
AU - Nelson, Brian
AU - Erlandson, Benjamin
AU - Denham, Andre
PY - 2011/1/1
Y1 - 2011/1/1
N2 - In this paper, we take a designer's look at how the activities and data of learning and assessment can be structured in immersive virtual game environments called Massively Multi-Player Online Games (MMOG). In doing so, we examine the channels of evidence through which learning and assessment activities are derived in MMOGs, offering examples of how multiple evidence channels in operation through game-based activities can be utilised to construct rich data trails for assessment.
AB - In this paper, we take a designer's look at how the activities and data of learning and assessment can be structured in immersive virtual game environments called Massively Multi-Player Online Games (MMOG). In doing so, we examine the channels of evidence through which learning and assessment activities are derived in MMOGs, offering examples of how multiple evidence channels in operation through game-based activities can be utilised to construct rich data trails for assessment.
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U2 - 10.1111/j.1467-8535.2009.01016.x
DO - 10.1111/j.1467-8535.2009.01016.x
M3 - Article
AN - SCOPUS:79251526192
SN - 0007-1013
VL - 42
SP - 88
EP - 100
JO - British Journal of Educational Technology
JF - British Journal of Educational Technology
IS - 1
ER -