Global channels of evidence for learning and assessment in complex game environments

Brian Nelson, Benjamin Erlandson, Andre Denham

Research output: Contribution to journalArticlepeer-review

40 Scopus citations

Abstract

In this paper, we take a designer's look at how the activities and data of learning and assessment can be structured in immersive virtual game environments called Massively Multi-Player Online Games (MMOG). In doing so, we examine the channels of evidence through which learning and assessment activities are derived in MMOGs, offering examples of how multiple evidence channels in operation through game-based activities can be utilised to construct rich data trails for assessment.

Original languageEnglish (US)
Pages (from-to)88-100
Number of pages13
JournalBritish Journal of Educational Technology
Volume42
Issue number1
DOIs
StatePublished - Jan 1 2011

ASJC Scopus subject areas

  • Education

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