GameScapes and SimApps: New techniques for integrating rich narratives with game mechanics

Ashish Amresh, David Clarke, Doug Beckwith

Research output: Chapter in Book/Report/Conference proceedingConference contribution

8 Scopus citations

Abstract

A GameScape is a novel mixed-method platform that combines visual storytelling with game-based learning elements to challenge the student to critically evaluate cause-and-effect scenarios. In this paper, we discuss the design and implementation details of a GameScape developed for teaching five introductory environmental science modules in an introductory environmental science course. A SimApp (simulation application) is a game-based assessment technique that students complete at the end of each module. We present the design and integration of SimApps within GameScapes. Our approach is aimed at providing a novel method of integrating rich narrative based storytelling with short repetitive game play mechanics to promote improved student learning and retention. It is specifically designed to avoid trial and error gameplay and help provide proper remediation by making the player critically evaluate the choice of their decisions.

Original languageEnglish (US)
Title of host publicationProceedings of the European Conference on Games-based Learning
EditorsCarsten Busch
PublisherDechema e.V.
Pages18-25
Number of pages8
ISBN (Electronic)9781910309551
StatePublished - Jan 1 2014

Publication series

NameProceedings of the European Conference on Games-based Learning
Volume1
ISSN (Print)2049-0992

Keywords

  • Assessment
  • Game mechanics
  • Game narrative
  • Interaction design

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Computer Networks and Communications
  • Human-Computer Interaction
  • Software
  • Control and Systems Engineering
  • Education

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