Abstract
The potential of learning from video games is discussed. The comparison was made between the theory of learning in good video games and the theories of learning in cognitive science. The theory of learning in good video games fits better with the modern, high-tech world's children and teenagers.
Original language | English (US) |
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Pages (from-to) | B13 |
Journal | Chronicle of Higher Education |
Volume | 49 |
Issue number | 41 SEC. 2 |
State | Published - Jun 20 2003 |
ASJC Scopus subject areas
- Management of Technology and Innovation