TY - GEN
T1 - Foveated haptic gaze
AU - Fakhri, Bijan
AU - McDaniel, Troy
AU - Amor, Heni Ben
AU - Venkateswara, Hemanth
AU - Chowdhury, Abhik
AU - Panchanathan, Sethuraman
N1 - Funding Information:
Awknowledgements. The authors would like to thank Arizona State University and the National Science Foundation for their funding support. This material is partially based upon work supported by the National Science Foundation under Grant No. 1828010.
Publisher Copyright:
© Springer Nature Switzerland AG 2020.
PY - 2020
Y1 - 2020
N2 - As digital worlds become ubiquitous via video games, simulations, virtual and augmented reality, people with disabilities who cannot access those worlds are becoming increasingly disenfranchised. More often than not the design of these environments focuses on vision, making them inaccessible in whole or in part to people with visual impairments. Accessible games and visual aids have been developed but their lack of prevalence or unintuitive interfaces make them impractical for daily use. To address this gap, we present Foveated Haptic Gaze, a method for conveying visual information via haptics that is intuitive and designed for interacting with real-time 3-dimensional environments. To validate our approach we developed a prototype of the system along with a simplified first-person shooter game. Lastly we present encouraging user study results of both sighted and blind participants using our system to play the game with no visual feedback.
AB - As digital worlds become ubiquitous via video games, simulations, virtual and augmented reality, people with disabilities who cannot access those worlds are becoming increasingly disenfranchised. More often than not the design of these environments focuses on vision, making them inaccessible in whole or in part to people with visual impairments. Accessible games and visual aids have been developed but their lack of prevalence or unintuitive interfaces make them impractical for daily use. To address this gap, we present Foveated Haptic Gaze, a method for conveying visual information via haptics that is intuitive and designed for interacting with real-time 3-dimensional environments. To validate our approach we developed a prototype of the system along with a simplified first-person shooter game. Lastly we present encouraging user study results of both sighted and blind participants using our system to play the game with no visual feedback.
KW - Assistive technology
KW - Haptics
KW - Sensory substitution
KW - Video games
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U2 - 10.1007/978-3-030-54407-2_12
DO - 10.1007/978-3-030-54407-2_12
M3 - Conference contribution
AN - SCOPUS:85089609660
SN - 9783030544065
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 132
EP - 144
BT - Smart Multimedia - 2nd International Conference, ICSM 2019, Revised Selected Papers
A2 - McDaniel, Troy
A2 - Berretti, Stefano
A2 - Curcio, Igor D.D.
A2 - Basu, Anup
PB - Springer
T2 - 2nd International Conference on Smart Multimedia, ICSM 2019
Y2 - 16 December 2019 through 18 December 2019
ER -