TY - GEN
T1 - Exploring higher agency roles for learning with educational technology and multimedia
AU - Roscoe, Rod D.
AU - Novak, Kyrsten
AU - King, Amanda
AU - Patchan, Melissa M.
N1 - Funding Information:
This research was supported by the ASU Kern Project, and by the Institute of Education Sciences, US Department of Education (R305A120707). Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the Kern Family Foundation or the 1ES.
Publisher Copyright:
© 2018 by Human Factors and Ergonomics Society (HFES). All rights reserved.
PY - 2018
Y1 - 2018
N2 - Educational technologies with multimedia content can support effective learning, but these outcomes are moderated by learners' level of cognitive engagement or self-regulation. As a way to encourage deeper cognitive engagement without redesigning or redeveloping software (e.g., building more prompts, scaffolds, or automated support), this study investigates changing the role of the student user. Specifically, this research considers how instituting a "designer" or "teacher" role may inspire better engagement and learning than the default "learner" role. We present the theoretical background, design, and results of an exploratory study of this hypothesis with college students learning about cohesion in writing.
AB - Educational technologies with multimedia content can support effective learning, but these outcomes are moderated by learners' level of cognitive engagement or self-regulation. As a way to encourage deeper cognitive engagement without redesigning or redeveloping software (e.g., building more prompts, scaffolds, or automated support), this study investigates changing the role of the student user. Specifically, this research considers how instituting a "designer" or "teacher" role may inspire better engagement and learning than the default "learner" role. We present the theoretical background, design, and results of an exploratory study of this hypothesis with college students learning about cohesion in writing.
KW - Educational technology
KW - Engagement
KW - Multimedia
KW - User experience
KW - Writing instruction
UR - http://www.scopus.com/inward/record.url?scp=85072758064&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85072758064&partnerID=8YFLogxK
U2 - 10.1177/1541931218621468
DO - 10.1177/1541931218621468
M3 - Conference contribution
AN - SCOPUS:85072758064
T3 - Proceedings of the Human Factors and Ergonomics Society
SP - 2074
EP - 2078
BT - 62nd Human Factors and Ergonomics Society Annual Meeting, HFES 2018
PB - Human Factors and Ergonomics Society Inc.
T2 - 62nd Human Factors and Ergonomics Society Annual Meeting, HFES 2018
Y2 - 1 October 2018 through 5 October 2018
ER -