Exploring adaptive scaffolding in a multifaceted tangible learning environment

Elissa Thomas, Victor Girotto, Alex Abreu, Cecil Lozano, Kasia Muldner, Winslow Burleson, Erin Walker

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The majority of educational software is designed for traditional com- puters, which allow little opportunity for physical manipulation of an environ- ment. Tangible Activities for Geometry (TAG) provides students a tangible learning environment. Currently, however, TAG does not employ adaptive scaf- folding techniques. Accordingly, we describe how scaffolding techniques and teachable agent behaviors can be integrated into TAG to improve this tangible learning environment.

Original languageEnglish (US)
Title of host publicationCEUR Workshop Proceedings
PublisherCEUR-WS
Pages81-84
Number of pages4
Volume1009
StatePublished - 2013
EventWorkshops at the 16th International Conference on Artificial Intelligence in Education, AIED 2013 - Memphis, United States
Duration: Jul 9 2013Jul 13 2013

Other

OtherWorkshops at the 16th International Conference on Artificial Intelligence in Education, AIED 2013
CountryUnited States
CityMemphis
Period7/9/137/13/13

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Keywords

  • Adaptive scaffolding
  • Tangible learning environments
  • Teachable agents

ASJC Scopus subject areas

  • Computer Science(all)

Cite this

Thomas, E., Girotto, V., Abreu, A., Lozano, C., Muldner, K., Burleson, W., & Walker, E. (2013). Exploring adaptive scaffolding in a multifaceted tangible learning environment. In CEUR Workshop Proceedings (Vol. 1009, pp. 81-84). CEUR-WS.