This study explored how task assignment may influence resilience for next generation combat vehicle (NGCV) teams in overcoming novel events. An experiment was carried out with 22 teams, each comprised of three participants. Teams completed NGCV-like missions via Minecraft. The first manipulation was between subjects with teams having the tasks pre-Assigned (procedural) or being afforded the latitude to assign the tasks themselves (exploratory). A second manipulation was within subjects comparing responses to two novel events. To measure resilience four time-based measurements were used. Performance was shown to vary across the two novel event types for all four measurements and offered insight into how these measurements may apply to various novel events. Only the implementation time-based resilience measurement was significantly different between the task assignment conditions. A smaller percentage of time was required to implement a solution for those given the exploratory condition.