Experience-scapes

Eric Keylor, Winslow Burleson

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Scopus citations

Abstract

Experience-scapes systems enable scripted sequences of media events (acoustic, visual, and haptic) to be triggered based on time and/or sensed activity. These systems use event-based schedulers and sensors in physical environments to detect and respond to individual and group activity. They are designed to motivate, sustain, and augment a wide variety of human behaviors. Ongoing user testing is geared toward understanding how these systems can be used to better understand, encourage, and organize personal and group activities. A primary goal of experience-scapes research is to leverage increasingly available ubiquitous and physical computing platforms to enhance personal and group self-awareness and self-efficacy. Through user testing and refinement, experience-scape systems are becoming readily deployable, interactive, smart environments that empower people to reflect on their everyday activities.

Original languageEnglish (US)
Title of host publicationConference on Human Factors in Computing Systems - Proceedings
Pages2961-2966
Number of pages6
DOIs
StatePublished - 2008
Event28th Annual CHI Conference on Human Factors in Computing Systems - Florence, Italy
Duration: Apr 5 2008Apr 10 2008

Other

Other28th Annual CHI Conference on Human Factors in Computing Systems
CountryItaly
CityFlorence
Period4/5/084/10/08

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Keywords

  • Interaction design
  • Interactive media
  • Multimodal interfaces
  • Pervasive computing
  • Physical computing
  • Smart environments
  • Smart homes
  • Ubiquitous computing

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design
  • Software

Cite this

Keylor, E., & Burleson, W. (2008). Experience-scapes. In Conference on Human Factors in Computing Systems - Proceedings (pp. 2961-2966) https://doi.org/10.1145/1358628.1358791