Expectations of technology: A factor to consider in game-based learning environments

Erica L. Snow, G. Tanner Jackson, Laura K. Varner, Danielle McNamara

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Scopus citations

Abstract

This study investigates how students' prior expectations of technology affect overall learning outcomes across two adaptive systems, one game-based (iSTART-ME) and one non-game based (iSTART-Regular). The current study (n=83) is part of a larger study (n=124) intended to teach reading comprehension strategies to high school students. Results revealed that students' prior expectations impacted learning outcomes, but only for students who had engaged in the game-based system. Students who reported positive expectations of computer helpfulness at pretest showed significantly higher learning outcomes in the game-based system compared to students who had low expectations of computer helpfulness. The authors discuss how the incorporation of game-based features in an adaptive system may negatively impact the learning outcomes of students with low technology expectations.

Original languageEnglish (US)
Title of host publicationArtificial Intelligence in Education - 16th International Conference, AIED 2013, Proceedings
Pages359-368
Number of pages10
DOIs
StatePublished - Jul 16 2013
Event16th International Conference on Artificial Intelligence in Education, AIED 2013 - Memphis, TN, United States
Duration: Jul 9 2013Jul 13 2013

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume7926 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other16th International Conference on Artificial Intelligence in Education, AIED 2013
CountryUnited States
CityMemphis, TN
Period7/9/137/13/13

Keywords

  • Artificial Intelligence
  • Educational technology
  • Game-based features
  • Learning
  • Motivation
  • Student expectations

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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  • Cite this

    Snow, E. L., Jackson, G. T., Varner, L. K., & McNamara, D. (2013). Expectations of technology: A factor to consider in game-based learning environments. In Artificial Intelligence in Education - 16th International Conference, AIED 2013, Proceedings (pp. 359-368). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 7926 LNAI). https://doi.org/10.1007/978-3-642-39112-5-37