@inproceedings{f8c8b42b27664f39a52fce4bcd380a13,
title = "Expectations of technology: A factor to consider in game-based learning environments",
abstract = "This study investigates how students' prior expectations of technology affect overall learning outcomes across two adaptive systems, one game-based (iSTART-ME) and one non-game based (iSTART-Regular). The current study (n=83) is part of a larger study (n=124) intended to teach reading comprehension strategies to high school students. Results revealed that students' prior expectations impacted learning outcomes, but only for students who had engaged in the game-based system. Students who reported positive expectations of computer helpfulness at pretest showed significantly higher learning outcomes in the game-based system compared to students who had low expectations of computer helpfulness. The authors discuss how the incorporation of game-based features in an adaptive system may negatively impact the learning outcomes of students with low technology expectations.",
keywords = "Artificial Intelligence, Educational technology, Game-based features, Learning, Motivation, Student expectations",
author = "Snow, {Erica L.} and Jackson, {G. Tanner} and Varner, {Laura K.} and Danielle McNamara",
year = "2013",
doi = "10.1007/978-3-642-39112-5_37",
language = "English (US)",
isbn = "9783642391118",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Verlag",
pages = "359--368",
booktitle = "Artificial Intelligence in Education - 16th International Conference, AIED 2013, Proceedings",
note = "16th International Conference on Artificial Intelligence in Education, AIED 2013 ; Conference date: 09-07-2013 Through 13-07-2013",
}