Evaluating gamescapes and simapps as effective classroom teaching tools

Ashish Amresh, Vipin Verma, Tyler Baron, Rahul Salla, David Clarke, Doug Beckwith

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

GameScapes and SimApps, are new narrative and game mechanic influenced tools for improving the classroom learning experience of students. In Fall 2015, GameScapes and SimApps were tested with 16 American colleges and universities and 26 members of their faculties to improve learning outcomes in first-year composition classes, many including English as secondary language students, specifically focusing on writing skills and grammar abilities. Several GameScapes and SimApps developed for the course were tested with over 1000 students. Faculty members could select at least two games from a set of 17 such games that would best align with their courses’ learning objectives. Scores earned in student gameplay were converted to points that applied to students’ grades in the courses. This paper presents a formative evaluation of the GameScapes and SimApps that were used by the teachers and students and discusses best practices, classroom observations, learning outcomes and future scalability of this methodology to other courses.

Original languageEnglish (US)
Title of host publicationProceedings of the 13th International Conference on Game Based Learning, ECGBL 2019
EditorsLars Elbaek, Gunver Majgaard, Andrea Valente, Saifuddin Khalid
PublisherDechema e.V.
Pages22-31
Number of pages10
ISBN (Electronic)9781912764389
DOIs
StatePublished - Jan 1 2019
Event13th International Conference on Game Based Learning, ECGBL 2019 - Odense, Denmark
Duration: Oct 3 2019Oct 4 2019

Publication series

NameProceedings of the European Conference on Games-based Learning
Volume2019-October
ISSN (Print)2049-0992

Conference

Conference13th International Conference on Game Based Learning, ECGBL 2019
CountryDenmark
CityOdense
Period10/3/1910/4/19

Keywords

  • Assessment
  • Evaluation
  • Game mechanics
  • Serious games

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Computer Networks and Communications
  • Human-Computer Interaction
  • Software
  • Control and Systems Engineering
  • Education

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  • Cite this

    Amresh, A., Verma, V., Baron, T., Salla, R., Clarke, D., & Beckwith, D. (2019). Evaluating gamescapes and simapps as effective classroom teaching tools. In L. Elbaek, G. Majgaard, A. Valente, & S. Khalid (Eds.), Proceedings of the 13th International Conference on Game Based Learning, ECGBL 2019 (pp. 22-31). (Proceedings of the European Conference on Games-based Learning; Vol. 2019-October). Dechema e.V.. https://doi.org/10.34190/GBL.19.151