TY - GEN
T1 - Engineering students game to green the automobile supply chain
AU - Isaacs, Jacqueline A.
AU - Laird, Jay T.
AU - Seager, Thomas P.
PY - 2008
Y1 - 2008
N2 - Solutions to environmental problems associated with human endeavor are generally interconnected with many factors, including technological and economic constraints - often requiring a systems engineering approach. To create a culture for change in industry, students must begin to understand how to assess the tradeoffs among economic, technical, and environmental factors if they are to become socially, as well as fiscally, responsible designers and leaders. Because of their unique learning style and technology expertise, the "Millennial Generation" will bring significant learning and teaching challenges to the classroom. This project brings the growing concerns of environmental awareness and diverse learning styles together in an innovative learning model to educate future engineering leaders. This research will explore the extent to which students increase their understanding of complex tradeoffs among environmental, economic, and technological issues in the auto industry through repeated play of a collaborative cross-disciplinary computer game.
AB - Solutions to environmental problems associated with human endeavor are generally interconnected with many factors, including technological and economic constraints - often requiring a systems engineering approach. To create a culture for change in industry, students must begin to understand how to assess the tradeoffs among economic, technical, and environmental factors if they are to become socially, as well as fiscally, responsible designers and leaders. Because of their unique learning style and technology expertise, the "Millennial Generation" will bring significant learning and teaching challenges to the classroom. This project brings the growing concerns of environmental awareness and diverse learning styles together in an innovative learning model to educate future engineering leaders. This research will explore the extent to which students increase their understanding of complex tradeoffs among environmental, economic, and technological issues in the auto industry through repeated play of a collaborative cross-disciplinary computer game.
KW - Automobile
KW - Environment
KW - Game
KW - Manufacture
UR - http://www.scopus.com/inward/record.url?scp=51849123356&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=51849123356&partnerID=8YFLogxK
U2 - 10.1109/ISEE.2008.4562898
DO - 10.1109/ISEE.2008.4562898
M3 - Conference contribution
AN - SCOPUS:51849123356
SN - 1424422728
SN - 9781424422722
T3 - IEEE International Symposium on Electronics and the Environment
BT - 2008 16th IEEE International Symposium on Electronics and the Environment, ISEE
T2 - 2008 16th IEEE International Symposium on Electronics and the Environment, ISEE
Y2 - 19 May 2008 through 22 May 2008
ER -