Engineering perceptions of female and male K-12 students: effects of a multimedia overview on elementary, middle-, and high-school students

Amy Johnson, Gamze Ozogul, Matt D. DiDonato, Martin Reisslein

Research output: Contribution to journalArticle

15 Citations (Scopus)

Abstract

Computer-based multimedia presentations employing animated agents (avatars) can positively impact perceptions about engineering; the current research advances our understanding of this effect to pre-college populations, the main target for engineering outreach. The study examines the effectiveness of a brief computer-based intervention with animated agents in improving perceptions about engineering. Five hundred sixty-five elementary, middle-, and high-school students in the southwestern USA viewed a short computer-based multimedia overview of four engineering disciplines (electrical, chemical, biomedical, and environmental) with embedded animated agents. Students completed identical surveys measuring five subscales of engineering perceptions immediately before and after the intervention. Analyses of pre- and post-surveys demonstrated that the computer presentation significantly improved perceptions for each student group, and that effects were stronger for elementary school students, compared to middle- and high-school students.

Original languageEnglish (US)
Pages (from-to)519-531
Number of pages13
JournalEuropean Journal of Engineering Education
Volume38
Issue number5
DOIs
StatePublished - Oct 2013

Fingerprint

multimedia
Students
engineering
school
student
Electrical engineering
elementary school
Group

Keywords

  • avatar
  • engineering perceptions
  • engineering stereotypes
  • multimedia programme
  • overview of engineering fields
  • pre-college K-12 students

ASJC Scopus subject areas

  • Education
  • Engineering(all)

Cite this

Engineering perceptions of female and male K-12 students : effects of a multimedia overview on elementary, middle-, and high-school students. / Johnson, Amy; Ozogul, Gamze; DiDonato, Matt D.; Reisslein, Martin.

In: European Journal of Engineering Education, Vol. 38, No. 5, 10.2013, p. 519-531.

Research output: Contribution to journalArticle

@article{a740a5c31ef34506a0ac309011086bd2,
title = "Engineering perceptions of female and male K-12 students: effects of a multimedia overview on elementary, middle-, and high-school students",
abstract = "Computer-based multimedia presentations employing animated agents (avatars) can positively impact perceptions about engineering; the current research advances our understanding of this effect to pre-college populations, the main target for engineering outreach. The study examines the effectiveness of a brief computer-based intervention with animated agents in improving perceptions about engineering. Five hundred sixty-five elementary, middle-, and high-school students in the southwestern USA viewed a short computer-based multimedia overview of four engineering disciplines (electrical, chemical, biomedical, and environmental) with embedded animated agents. Students completed identical surveys measuring five subscales of engineering perceptions immediately before and after the intervention. Analyses of pre- and post-surveys demonstrated that the computer presentation significantly improved perceptions for each student group, and that effects were stronger for elementary school students, compared to middle- and high-school students.",
keywords = "avatar, engineering perceptions, engineering stereotypes, multimedia programme, overview of engineering fields, pre-college K-12 students",
author = "Amy Johnson and Gamze Ozogul and DiDonato, {Matt D.} and Martin Reisslein",
year = "2013",
month = "10",
doi = "10.1080/03043797.2013.811477",
language = "English (US)",
volume = "38",
pages = "519--531",
journal = "European Journal of Engineering Education",
issn = "0304-3797",
publisher = "Taylor and Francis Ltd.",
number = "5",

}

TY - JOUR

T1 - Engineering perceptions of female and male K-12 students

T2 - effects of a multimedia overview on elementary, middle-, and high-school students

AU - Johnson, Amy

AU - Ozogul, Gamze

AU - DiDonato, Matt D.

AU - Reisslein, Martin

PY - 2013/10

Y1 - 2013/10

N2 - Computer-based multimedia presentations employing animated agents (avatars) can positively impact perceptions about engineering; the current research advances our understanding of this effect to pre-college populations, the main target for engineering outreach. The study examines the effectiveness of a brief computer-based intervention with animated agents in improving perceptions about engineering. Five hundred sixty-five elementary, middle-, and high-school students in the southwestern USA viewed a short computer-based multimedia overview of four engineering disciplines (electrical, chemical, biomedical, and environmental) with embedded animated agents. Students completed identical surveys measuring five subscales of engineering perceptions immediately before and after the intervention. Analyses of pre- and post-surveys demonstrated that the computer presentation significantly improved perceptions for each student group, and that effects were stronger for elementary school students, compared to middle- and high-school students.

AB - Computer-based multimedia presentations employing animated agents (avatars) can positively impact perceptions about engineering; the current research advances our understanding of this effect to pre-college populations, the main target for engineering outreach. The study examines the effectiveness of a brief computer-based intervention with animated agents in improving perceptions about engineering. Five hundred sixty-five elementary, middle-, and high-school students in the southwestern USA viewed a short computer-based multimedia overview of four engineering disciplines (electrical, chemical, biomedical, and environmental) with embedded animated agents. Students completed identical surveys measuring five subscales of engineering perceptions immediately before and after the intervention. Analyses of pre- and post-surveys demonstrated that the computer presentation significantly improved perceptions for each student group, and that effects were stronger for elementary school students, compared to middle- and high-school students.

KW - avatar

KW - engineering perceptions

KW - engineering stereotypes

KW - multimedia programme

KW - overview of engineering fields

KW - pre-college K-12 students

UR - http://www.scopus.com/inward/record.url?scp=84887091107&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84887091107&partnerID=8YFLogxK

U2 - 10.1080/03043797.2013.811477

DO - 10.1080/03043797.2013.811477

M3 - Article

AN - SCOPUS:84887091107

VL - 38

SP - 519

EP - 531

JO - European Journal of Engineering Education

JF - European Journal of Engineering Education

SN - 0304-3797

IS - 5

ER -