@article{7879c479f4f3486dbb535e565bce6bfb,
title = "Emerging technologies for learning science: A time of rapid advances",
author = "Chris Dede and Sasha Barab",
note = "Funding Information: Web 2.0 tools, immersive interfaces, and gaming environments are emerging in the context of a larger initiative: the US government{\textquoteright}s development of cyberinfrastructure (Dede 2008b). In recent years, the NSF has championed a vision of the future of research that centers on cyberinfra-structure: the integration of computing, data and networks, digitally enabled sensors, observatories and experimental facilities, and an interoperable suite of software and mid-dleware services and tools (National Science Foundation 2007). Gains in computational speed, high-bandwidth networking, software development, databases, visualization tools, and collaboration platforms are reshaping the practices of scholarship and beginning to transform teaching.",
year = "2009",
month = sep,
doi = "10.1007/s10956-009-9172-4",
language = "English (US)",
volume = "18",
pages = "301--304",
journal = "Journal of Science Education and Technology",
issn = "1059-0145",
publisher = "Springer Netherlands",
number = "4",
}