Educational game enjoyment, perceptions, and features in an intelligent writing tutor

Rod Roscoe, Erica L. Snow, Russell D. Brandon, Danielle McNamara

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)

Abstract

The ability of educational games to promote students' engagement in learning and practice depends on perceived enjoyment of those games. This study investigated high school students' perceptions and enjoyment of games within the Writing Pal intelligent tutoring system. In accord with research on motivation, results showed that perceived helpfulness and difficulty of the games were the main predictors of enjoyment, whereas graphics quality and writing apprehension were not. Perceived difficulty was most salient for generative practice games in which students had to apply strategies to write original text.

Original languageEnglish (US)
Title of host publicationFLAIRS 2013 - Proceedings of the 26th International Florida Artificial Intelligence Research Society Conference
Pages515-520
Number of pages6
StatePublished - 2013
Event26th International Florida Artificial Intelligence Research Society Conference, FLAIRS 2013 - St. Pete Beach, FL, United States
Duration: May 22 2013May 24 2013

Other

Other26th International Florida Artificial Intelligence Research Society Conference, FLAIRS 2013
CountryUnited States
CitySt. Pete Beach, FL
Period5/22/135/24/13

Fingerprint

Students
Intelligent systems

ASJC Scopus subject areas

  • Artificial Intelligence

Cite this

Roscoe, R., Snow, E. L., Brandon, R. D., & McNamara, D. (2013). Educational game enjoyment, perceptions, and features in an intelligent writing tutor. In FLAIRS 2013 - Proceedings of the 26th International Florida Artificial Intelligence Research Society Conference (pp. 515-520)

Educational game enjoyment, perceptions, and features in an intelligent writing tutor. / Roscoe, Rod; Snow, Erica L.; Brandon, Russell D.; McNamara, Danielle.

FLAIRS 2013 - Proceedings of the 26th International Florida Artificial Intelligence Research Society Conference. 2013. p. 515-520.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Roscoe, R, Snow, EL, Brandon, RD & McNamara, D 2013, Educational game enjoyment, perceptions, and features in an intelligent writing tutor. in FLAIRS 2013 - Proceedings of the 26th International Florida Artificial Intelligence Research Society Conference. pp. 515-520, 26th International Florida Artificial Intelligence Research Society Conference, FLAIRS 2013, St. Pete Beach, FL, United States, 5/22/13.
Roscoe R, Snow EL, Brandon RD, McNamara D. Educational game enjoyment, perceptions, and features in an intelligent writing tutor. In FLAIRS 2013 - Proceedings of the 26th International Florida Artificial Intelligence Research Society Conference. 2013. p. 515-520
Roscoe, Rod ; Snow, Erica L. ; Brandon, Russell D. ; McNamara, Danielle. / Educational game enjoyment, perceptions, and features in an intelligent writing tutor. FLAIRS 2013 - Proceedings of the 26th International Florida Artificial Intelligence Research Society Conference. 2013. pp. 515-520
@inproceedings{64fd4e7797c6444692f7f7fd12ae8c4a,
title = "Educational game enjoyment, perceptions, and features in an intelligent writing tutor",
abstract = "The ability of educational games to promote students' engagement in learning and practice depends on perceived enjoyment of those games. This study investigated high school students' perceptions and enjoyment of games within the Writing Pal intelligent tutoring system. In accord with research on motivation, results showed that perceived helpfulness and difficulty of the games were the main predictors of enjoyment, whereas graphics quality and writing apprehension were not. Perceived difficulty was most salient for generative practice games in which students had to apply strategies to write original text.",
author = "Rod Roscoe and Snow, {Erica L.} and Brandon, {Russell D.} and Danielle McNamara",
year = "2013",
language = "English (US)",
isbn = "9781577356059",
pages = "515--520",
booktitle = "FLAIRS 2013 - Proceedings of the 26th International Florida Artificial Intelligence Research Society Conference",

}

TY - GEN

T1 - Educational game enjoyment, perceptions, and features in an intelligent writing tutor

AU - Roscoe, Rod

AU - Snow, Erica L.

AU - Brandon, Russell D.

AU - McNamara, Danielle

PY - 2013

Y1 - 2013

N2 - The ability of educational games to promote students' engagement in learning and practice depends on perceived enjoyment of those games. This study investigated high school students' perceptions and enjoyment of games within the Writing Pal intelligent tutoring system. In accord with research on motivation, results showed that perceived helpfulness and difficulty of the games were the main predictors of enjoyment, whereas graphics quality and writing apprehension were not. Perceived difficulty was most salient for generative practice games in which students had to apply strategies to write original text.

AB - The ability of educational games to promote students' engagement in learning and practice depends on perceived enjoyment of those games. This study investigated high school students' perceptions and enjoyment of games within the Writing Pal intelligent tutoring system. In accord with research on motivation, results showed that perceived helpfulness and difficulty of the games were the main predictors of enjoyment, whereas graphics quality and writing apprehension were not. Perceived difficulty was most salient for generative practice games in which students had to apply strategies to write original text.

UR - http://www.scopus.com/inward/record.url?scp=84889779557&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84889779557&partnerID=8YFLogxK

M3 - Conference contribution

AN - SCOPUS:84889779557

SN - 9781577356059

SP - 515

EP - 520

BT - FLAIRS 2013 - Proceedings of the 26th International Florida Artificial Intelligence Research Society Conference

ER -