Educational game enjoyment, perceptions, and features in an intelligent writing tutor

Rod Roscoe, Erica L. Snow, Russell D. Brandon, Danielle McNamara

Research output: Chapter in Book/Report/Conference proceedingConference contribution

8 Scopus citations

Abstract

The ability of educational games to promote students' engagement in learning and practice depends on perceived enjoyment of those games. This study investigated high school students' perceptions and enjoyment of games within the Writing Pal intelligent tutoring system. In accord with research on motivation, results showed that perceived helpfulness and difficulty of the games were the main predictors of enjoyment, whereas graphics quality and writing apprehension were not. Perceived difficulty was most salient for generative practice games in which students had to apply strategies to write original text.

Original languageEnglish (US)
Title of host publicationFLAIRS 2013 - Proceedings of the 26th International Florida Artificial Intelligence Research Society Conference
Pages515-520
Number of pages6
StatePublished - Dec 13 2013
Event26th International Florida Artificial Intelligence Research Society Conference, FLAIRS 2013 - St. Pete Beach, FL, United States
Duration: May 22 2013May 24 2013

Publication series

NameFLAIRS 2013 - Proceedings of the 26th International Florida Artificial Intelligence Research Society Conference

Other

Other26th International Florida Artificial Intelligence Research Society Conference, FLAIRS 2013
Country/TerritoryUnited States
CitySt. Pete Beach, FL
Period5/22/135/24/13

ASJC Scopus subject areas

  • Artificial Intelligence

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