Editing operations for irregular vertices in triangle meshes

Yuanyuan Li, Eugene Zhang, Yoshihiro Kobayashi, Peter Wonka

Research output: Chapter in Book/Report/Conference proceedingConference contribution

22 Scopus citations

Abstract

We describe an interactive editing framework that provides control over the type, location, and number of irregular vertices in a triangle mesh. We first provide a theoretical analysis to identify the simplest possible operations for editing irregular vertices and then introduce a hierarchy of editing operations to control the type, location, and number of irregular vertices. We demonstrate the power of our editing framework with an example application in pattern design on surfaces.

Original languageEnglish (US)
Title of host publicationProceedings of ACM SIGGRAPH Asia 2010, SIGGRAPH Asia 2010
Volume29
Edition6
DOIs
StatePublished - Dec 1 2010
EventACM SIGGRAPH Asia 2010, SIGGRAPH Asia 2010 - Seoul, Korea, Republic of
Duration: Dec 15 2010Dec 18 2010

Other

OtherACM SIGGRAPH Asia 2010, SIGGRAPH Asia 2010
CountryKorea, Republic of
CitySeoul
Period12/15/1012/18/10

Keywords

  • irregular vertices
  • topology
  • triangle mesh editing

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design

Cite this

Li, Y., Zhang, E., Kobayashi, Y., & Wonka, P. (2010). Editing operations for irregular vertices in triangle meshes. In Proceedings of ACM SIGGRAPH Asia 2010, SIGGRAPH Asia 2010 (6 ed., Vol. 29). [1866179] https://doi.org/10.1145/1866158.1866179