Development of hardware and software for a game-like wireless sound distribution system

Chinmay Dharmadhikari, Andreas Spanias, Todd Ingalls

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In the last few years, traditional music systems have evolved in multi-dimensional and surround sound systems. Digital formats and wireless networks allow for audio content to be readily accessible on smart networked devices. We increasingly see a trend to augment high definition TV, virtual reality gears as well as gaming applications with multidimensional audio. Hence 3D sound and directional perceptions have become of prime importance for experiential media applications. We have designed a new portable audio hardware system and a dedicated mobile android application to render immersive surround sound experiences with real time audio effects. The tablet and mobile phone allows the user to control or "play" with sound directionality and implement various audio effects including sound rotation, spatialization and other immersive experiences. This paper describes the hardware and software design, provides the theory of the sound effects, and presents demonstrations of the sound application that was created.

Original languageEnglish (US)
Title of host publicationProceedings of the 35th IASTED International Conference on Modelling, Identification and Control, MIC 2016
PublisherACTA Press
Pages101-107
Number of pages7
ISBN (Electronic)9780889869790
DOIs
StatePublished - 2016
Event35th IASTED International Conference on Modelling, Identification and Control, MIC 2016 - Innsbruck, Austria
Duration: Feb 15 2016Feb 16 2016

Publication series

NameProceedings of the IASTED International Conference on Modelling, Identification and Control
Volume830
ISSN (Print)1025-8973

Other

Other35th IASTED International Conference on Modelling, Identification and Control, MIC 2016
Country/TerritoryAustria
CityInnsbruck
Period2/15/162/16/16

Keywords

  • Amplitude panning
  • Android
  • Arduino
  • Audio signal processing
  • Bluetooth
  • Sound effects
  • Virtual source motion

ASJC Scopus subject areas

  • Software
  • Modeling and Simulation
  • Computer Science Applications

Fingerprint

Dive into the research topics of 'Development of hardware and software for a game-like wireless sound distribution system'. Together they form a unique fingerprint.

Cite this