TY - GEN
T1 - Development of hardware and software for a game-like wireless sound distribution system
AU - Dharmadhikari, Chinmay
AU - Spanias, Andreas
AU - Ingalls, Todd
N1 - Copyright:
Copyright 2017 Elsevier B.V., All rights reserved.
PY - 2016
Y1 - 2016
N2 - In the last few years, traditional music systems have evolved in multi-dimensional and surround sound systems. Digital formats and wireless networks allow for audio content to be readily accessible on smart networked devices. We increasingly see a trend to augment high definition TV, virtual reality gears as well as gaming applications with multidimensional audio. Hence 3D sound and directional perceptions have become of prime importance for experiential media applications. We have designed a new portable audio hardware system and a dedicated mobile android application to render immersive surround sound experiences with real time audio effects. The tablet and mobile phone allows the user to control or "play" with sound directionality and implement various audio effects including sound rotation, spatialization and other immersive experiences. This paper describes the hardware and software design, provides the theory of the sound effects, and presents demonstrations of the sound application that was created.
AB - In the last few years, traditional music systems have evolved in multi-dimensional and surround sound systems. Digital formats and wireless networks allow for audio content to be readily accessible on smart networked devices. We increasingly see a trend to augment high definition TV, virtual reality gears as well as gaming applications with multidimensional audio. Hence 3D sound and directional perceptions have become of prime importance for experiential media applications. We have designed a new portable audio hardware system and a dedicated mobile android application to render immersive surround sound experiences with real time audio effects. The tablet and mobile phone allows the user to control or "play" with sound directionality and implement various audio effects including sound rotation, spatialization and other immersive experiences. This paper describes the hardware and software design, provides the theory of the sound effects, and presents demonstrations of the sound application that was created.
KW - Amplitude panning
KW - Android
KW - Arduino
KW - Audio signal processing
KW - Bluetooth
KW - Sound effects
KW - Virtual source motion
UR - http://www.scopus.com/inward/record.url?scp=85014865609&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85014865609&partnerID=8YFLogxK
U2 - 10.2316/P.2016.830-047
DO - 10.2316/P.2016.830-047
M3 - Conference contribution
AN - SCOPUS:85014865609
T3 - Proceedings of the IASTED International Conference on Modelling, Identification and Control
SP - 101
EP - 107
BT - Proceedings of the 35th IASTED International Conference on Modelling, Identification and Control, MIC 2016
PB - ACTA Press
T2 - 35th IASTED International Conference on Modelling, Identification and Control, MIC 2016
Y2 - 15 February 2016 through 16 February 2016
ER -