Determining intensity levels of selected Wii Fit activities in college aged individuals

Joshua D. Grieser, Yong Gao, Lynda Ransdell, Shawn Simonson

Research output: Contribution to journalArticle

7 Citations (Scopus)

Abstract

The purpose of this study was to determine the intensity of Nintendo Wii Fit games using indirect calorimetry. Twenty-five college students completed Wii Fit activity sessions at two difficulty levels within aerobics, strength, and yoga categories. Resting metabolic rate and exercise oxygen uptake were measured, and metabolic equivalents were calculated. Measured metabolic equivalents and calculated metabolic equivalents ranged from 2.30 ± .42 and 2.44 ± .38 for Yoga to 5.73 ± 1.36 and 6.04 ± 1.09 for aerobics, respectively. All selected Wii Fit activity intensities were significantly higher than resting, p

Original languageEnglish (US)
Pages (from-to)135-150
Number of pages16
JournalMeasurement in Physical Education and Exercise Science
Volume16
Issue number2
DOIs
StatePublished - Apr 1 2012
Externally publishedYes

Fingerprint

Metabolic Equivalent
Yoga
Basal Metabolism
Indirect Calorimetry
Exercise
Students
Oxygen

Keywords

  • energy expenditure
  • exercise-themed video game
  • metabolic equivalent
  • physical activity intervention
  • physical activity prescription

ASJC Scopus subject areas

  • Orthopedics and Sports Medicine
  • Physical Therapy, Sports Therapy and Rehabilitation

Cite this

Determining intensity levels of selected Wii Fit activities in college aged individuals. / Grieser, Joshua D.; Gao, Yong; Ransdell, Lynda; Simonson, Shawn.

In: Measurement in Physical Education and Exercise Science, Vol. 16, No. 2, 01.04.2012, p. 135-150.

Research output: Contribution to journalArticle

Grieser, Joshua D. ; Gao, Yong ; Ransdell, Lynda ; Simonson, Shawn. / Determining intensity levels of selected Wii Fit activities in college aged individuals. In: Measurement in Physical Education and Exercise Science. 2012 ; Vol. 16, No. 2. pp. 135-150.
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