Design space exploration and prototyping for on-chip multimedia applications

Hyung Gyu Lee, Umit Y. Ogras, Radu Marculescu, Naehyuck Chang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

31 Scopus citations

Abstract

Traditionally, design space exploration for Systems-on-Chip (SoCs) has focused on the computational aspects of the problem at hand. However, as the number of components on a single chip and their performance continue to increase, a shift from computation-bound to communication-bound design becomes mandatory. Towards this end, this paper presents a comprehensive evaluation of two communication architectures targeting multimedia applications. Specifically, we compare and contrast the Network-on-Chip (NoC) and Point-to-Point (P2P) communication architectures in terms of power, performance, and area. As the main contribution, we present complete P2P and NoC-based implementations of a real multimedia application (MPEG-2 encoder), and provide direct measurements using a FPGA prototype and actual video clips, rather than simulation and synthetic workload. From an experi-mental standpoint, we show that the NoC architecture scales very well in terms of area, performance, power and design effort, while the P2P architecture scales poorly on all accounts except performance.

Original languageEnglish (US)
Title of host publication2006 43rd ACM/IEEE Design Automation Conference, DAC'06
Pages137-142
Number of pages6
DOIs
StatePublished - 2006
Externally publishedYes

Publication series

NameProceedings - Design Automation Conference
ISSN (Print)0738-100X

Keywords

  • FPGA prototype
  • MPEG-2 encoder
  • Networks-on-chip
  • Point-to-point
  • System-on-chip

ASJC Scopus subject areas

  • Hardware and Architecture
  • Control and Systems Engineering

Fingerprint

Dive into the research topics of 'Design space exploration and prototyping for on-chip multimedia applications'. Together they form a unique fingerprint.

Cite this