@inproceedings{7955c91287b74af5888df763bd353f14,
title = "Design and Development of a Low-Cost Spirometer with Interactive Gamification",
abstract = "A digital spirometer is developed along with an application that introduces a certain level of gamification to the otherwise tedious practice of breathing exercises. The spirometer connects wirelessly with the application via Bluetooth. An illustration is displayed on the screen visualizing the patient's lung output. The immediate objective of this product is to engage the patient through gamification during their breathing exercises and consequently improve their lung strength.",
keywords = "breathing, gamification, healthcare, psychosocial, Spirometer, wireless",
author = "Manan Luthra and Aman Dadheech and Shah, {Meet Paresh} and Komatineni, {Chaitra Deepika} and {Swanand Vyas}, Ishan and Troy McDaniel",
note = "Publisher Copyright: {\textcopyright} 2022 IEEE.; 2022 IEEE Asia-Pacific Conference on Computer Science and Data Engineering, CSDE 2022 ; Conference date: 18-12-2022 Through 20-12-2022",
year = "2022",
doi = "10.1109/CSDE56538.2022.10089329",
language = "English (US)",
series = "Proceedings of IEEE Asia-Pacific Conference on Computer Science and Data Engineering, CSDE 2022",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
booktitle = "Proceedings of IEEE Asia-Pacific Conference on Computer Science and Data Engineering, CSDE 2022",
}