Design and Development of a Low-Cost Spirometer with Interactive Gamification

Manan Luthra, Aman Dadheech, Meet Paresh Shah, Chaitra Deepika Komatineni, Ishan Swanand Vyas, Troy McDaniel

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

A digital spirometer is developed along with an application that introduces a certain level of gamification to the otherwise tedious practice of breathing exercises. The spirometer connects wirelessly with the application via Bluetooth. An illustration is displayed on the screen visualizing the patient's lung output. The immediate objective of this product is to engage the patient through gamification during their breathing exercises and consequently improve their lung strength.

Original languageEnglish (US)
Title of host publicationProceedings of IEEE Asia-Pacific Conference on Computer Science and Data Engineering, CSDE 2022
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781665453059
DOIs
StatePublished - 2022
Externally publishedYes
Event2022 IEEE Asia-Pacific Conference on Computer Science and Data Engineering, CSDE 2022 - Gold Coast, Australia
Duration: Dec 18 2022Dec 20 2022

Publication series

NameProceedings of IEEE Asia-Pacific Conference on Computer Science and Data Engineering, CSDE 2022

Conference

Conference2022 IEEE Asia-Pacific Conference on Computer Science and Data Engineering, CSDE 2022
Country/TerritoryAustralia
CityGold Coast
Period12/18/2212/20/22

Keywords

  • breathing
  • gamification
  • healthcare
  • psychosocial
  • Spirometer
  • wireless

ASJC Scopus subject areas

  • Information Systems and Management
  • Safety, Risk, Reliability and Quality
  • Artificial Intelligence
  • Computer Networks and Communications
  • Computer Science Applications
  • Computer Vision and Pattern Recognition
  • Information Systems

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