Deep learning properties of good digital games

How far can they go?

Research output: Chapter in Book/Report/Conference proceedingChapter

67 Citations (Scopus)
Original languageEnglish (US)
Title of host publicationSerious Games: Mechanisms and Effects
PublisherRoutledge Taylor & Francis Group
Pages67-82
Number of pages16
ISBN (Print)0203891651, 9780203891650
DOIs
StatePublished - Aug 4 2009

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ASJC Scopus subject areas

  • Social Sciences(all)

Cite this

Gee, J. (2009). Deep learning properties of good digital games: How far can they go? In Serious Games: Mechanisms and Effects (pp. 67-82). Routledge Taylor & Francis Group. https://doi.org/10.4324/9780203891650

Deep learning properties of good digital games : How far can they go? / Gee, James.

Serious Games: Mechanisms and Effects. Routledge Taylor & Francis Group, 2009. p. 67-82.

Research output: Chapter in Book/Report/Conference proceedingChapter

Gee, J 2009, Deep learning properties of good digital games: How far can they go? in Serious Games: Mechanisms and Effects. Routledge Taylor & Francis Group, pp. 67-82. https://doi.org/10.4324/9780203891650
Gee J. Deep learning properties of good digital games: How far can they go? In Serious Games: Mechanisms and Effects. Routledge Taylor & Francis Group. 2009. p. 67-82 https://doi.org/10.4324/9780203891650
Gee, James. / Deep learning properties of good digital games : How far can they go?. Serious Games: Mechanisms and Effects. Routledge Taylor & Francis Group, 2009. pp. 67-82
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